Tuesday, December 23, 2008

Merry Christmas

This is likely to be my last pre-Christmas blog entry, so Merry Christmas to all of my family and friends out there in internetland.

Monday, December 22, 2008

60,000 Piece Star Wars Diaorama

My dad forwarded this. Mark Borlase has built a 5' x 10' Hoth base diorama consisting of between 55,000 to 60,000 pieces of LEGO and containing 50 real lights and a remote controlled device that can deploy troops from the AT-ATs.

The diorama took 4 years to complete and cost over $3,000.

Monday, December 8, 2008

Can You Guess What This Is?

Can you guess what this is?






Its a hard disk drive in 1956....

The Volume and Size of 5MB memory storage in 1956.

In September 1956 IBM launched the 305 RAMAC, the first computer with a hard disk drive (HDD). The HDD weighed over a ton and stored 5MB of data.

Makes you appreciate your 4 GB USB thumb drive, doesn't it?

Saturday, December 6, 2008

What I'm playing and working on

I've stopped with Age of Empires III for a little bit, but holy cow did I log a lot of hours playing that game. I'm replaying Half Life 2 right now.

Most of my time is going towards movie editing. Each year I make a family DVD that's about 30 minutes in length as a gift to grandparents, aunts, uncles, etc... I've a version complete and will watch it with my wife and kids for feedback. I had loads of problems rendering the final DVD which gave me flash backs to NWN2 mod crashes and corruption, but I did eventually get it to render.

I may make a couple of movies for my kids, to give to them at Christmas. I used a small green screen and I plan to have their toys eating our house or driving up in our driveway. I think they will get a kick out of it.

I've got to make the family holiday card, and it's kid party central this weekend.

We had my office party last night (very fun) and my kids have a few parties to attend today. Busy but it should be good.

Hope all is well out there in NWN/RPG world!

Sunday, November 30, 2008

Classic Games

This list of classic games was sent by my brother. Supposedly they are all remade and down loadable, but I haven't checked them out yet. Looks like there are some oldies but goodies on the list. Here is the list.


All remade games at classic retro games in one categorized longlist:

Booga-Boo (2)
Burgertime (Burgerland)
Cannon Fodder
Chronos: A Tapestry of Time
Cookie (2)
Cookie (3)
Cybernoid 2: The Revenge
Donkey Kong Jr.
Elite The new kind
Ghostbusters II
Green Beret (Rush'n Attack)
Green Beret Fenix
Kennedy Approach
Lunar Lander
Lunar Lander
Lunar Lander
Lunar Rescue
Magical Tree
Oil's Well
Oil's Well (Tubopac)
Omega Race
Prison Riot
Robocop II
Robotron: 2084
Robotron: 2084
Sir Lancelot
Stop the Express
Wizard of Wor
Black Cauldron
Chaos Funk
Danger Mouse
Exile (II)
Ghouls and Ghosts
Haunted House
Head over Heels
Head Over Heels (II)
Head over Heels 2
La Abadia del Crimen
Legend of Zelda
Barbarian Returns
Bruce Lee
Bruce Lee II
Karate Champ
Kung Fu Master
Kung-Fu Master (2)
Way Of The Exploding Fist
Who Dares Wins 2
Wild Streets
Yie Ar Kung-Fu
Yie Ar Kung-Fu 2
Amoto's Puf
Crazy Chicken
Mazogs (and Maziacs)
Ms Pacman
Oh Mummy
Wizard of Wor (2)
Abusimbel Profanation
Alex Kidd
Auf Wiedersehen Monty
Auf Wiedersehen Monty Christmas Special
Auf Wiedersehen Monty: On the Run
B.C.'s Quest for Tires
Blinky's scary school
Bomb Jack
Brian Bloodaxe
Bubble Bobble (Bub & Bob Bros)
Burgertime (Burgertimes)
Camelot Warriors
Castlevania - Dark Century
Chuckie Egg
Chuckie Egg
Chuckie Egg
Dizzy Lives
Dizzy: Excalibur
Donkey Kong
Elevator Action
Finders Keepers
Fred (aka Roland on the ropes)
Fred 2 Pyramania
Ghosts 'n' Goblins
Great Giana Sisters
Jet Set Willy
Jet Set Willy (Willy's Miner Nightmare)
Jet Set Willy 2006
Lode Runner
Lode Runner 2
Lode Runner Live
Manic Miner
Manic Miner II
Manic Miner III
Manic Miner IV
Maze of Galious
Maze of Galious
Nebulus (Tower Toppler)
Rick Dangerous
Rick Dangerous (II)
Rick Dangerous (III)
Roland in Time
Sonic Chaos
Spiky Harold
Super Mario Bros
Super Mario Bros.
Super Mario Bros. (with 2 player mode)
Super Mario Bros. 2
Super Mario Bros. 3
Technician Ted
Technician Ted (The return of)
The Goonies
Turmoil (2)
Turrican 32k
Turrican Hurrican
Turrican WindStille
Wonderboy III The Dragon's Trap
Xain'D Sleena
Pong Style
Bomber Dash
Boulder Dash
Boulder Dash
Bubble Ghost
Go Bear Go!
Guru Logi Champ
King's Valley
King's Valley (Telos)
King's Valley II
Locomotion (2)
Puyo Puyo (Magical Feeling)
Rise Out
Sensitive (2)
Sensitive (3)
Soko-Ban Armageddon
Afterburner (Master Burner)
F-1 Spirit
1942 (World War 2)
Asteroids (2)
Asteroids (3)
Centipede (Millenipede)
Demon Attack
Nemesis (Gradius)
Raid on Bungeling Bay
Rip Off
River Raid
Scramble (2)
Scramble (3)
Scramble (4)
Space Invaders
Space Invaders (2)
Space Invaders (3)
Space Invaders (4)
Space Invaders 1978
Yar's Revenge
Tetris Clones
9T Lines Tetris
Columns X

Red Letter Day?

I uninstalled Neverwinter Nights 1 last Wednesday night. Does that qualify as a red letter day of some sort.

Definitely weird, it's been on my CPU for a while.

NWN2 is of course still installed.

Tuesday, November 18, 2008

Worst game ever?

A friend of mine pointed out this game and the following youtube clip. It's a game called 'Big Rigs'. Apparently it's one of the lowest rated games every and some have given it the dubious title of 'worst game ever'. I've never played it but it looks pretty bad.

If you can get it to run, which is supposedly quite difficult, it's barely playable. Note the following in the video:

* Missing walkmesh on the bridge
* Going 160 MPH in a circle (rotating)
* Stopping rotation on a dime.
* Driving through buildings.
* Driving stright up a sheer cliff.
* Driving off the edge of the world.

I'm told you can't die and the only challenge is trying to find the finish line.

Monday, November 17, 2008

Star Trek XI Trailer

Oh... this is where I will be next May.

Friday, October 31, 2008

Bouncty Rock Community Halloween Mod is out!

It's here! It's finally here! The Bouncy Rock Halloween module is available. Many community members participated and built their own areas with in the mod, myself included. Download it here and enjoy! I certainly plan to.

-- EDIT 11/1/2008 --
I've started playing this mod, the quality is quite good from what I have seen. The intro was terrific, the town looks great. I stopped by my house of course which loaded up and looked as expected.

I stopped by Amrapheal's, very entertaining. I stopped by Johnny Ree and Liso's house. Uh... very well done... very unexpected... very funny and very twisted. It hurt my brain.

Wednesday, October 29, 2008

Bit 'o Modding and Other Gaming News

I did a tiny bit of modding. I was asked to tone down the monsters I included in my house for the Halloween Mod. I popped open the editors and scaled them back a bit. It did not take long.

Otherwise, lots and lots of Age of Empires III. I've been skirmishing with different civilizations, building up my home cities to level 40. The expansion packs are quite good.

Otherwise, lots of busy but fun family stuff.

I am looking forward to the Bouncy Rock Halloween Mod. Should be pretty fun.

Sunday, October 19, 2008

The Snuggie Cult

Anyone seen this commercial. It's too funny. This is going on both of my blogs.

Monday, October 13, 2008

Truly Retired

Well I never thought it would happen, but I think I am really and truly retired from modding. When I stopped in the past it was always at the end of a project, never in mid-project. This is also the longest I have been away from modding or level writing. I've even put down my 4th edition D & D rule books, although I plan to finish reading them. I'm even on a very long break from playing NWN or NWN2.

I'm amazed I ever had the time to dedicate to the projects I completed. Now that I'm not doing it I have no idea how I ever was able to come up with the time.

So... what am I doing.

I am looking forward to the release of Bouncy Rock Halloween mod.

I am spending more time with my kids.

I am playing lots of Age of Empires III.

I'm happy, but shocked that I actually, truly, honestly think I've stopped.

Saturday, October 4, 2008

I'm alive!

Not much gaming news, but I'm alive and busy. Read my personal blog if you are curious.

Saturday, September 27, 2008

Legendary actor Paul Newman dies at age 83

One of my favorite actors, Paul Newman, has passed away.

Legendary actor Paul Newman dies at age 83
Saturday September 27 9:16 AM ET

Paul Newman, the Academy-Award winning superstar who personified cool as an activist, race car driver, popcorn impresario and the anti-hero of such films as "Hud," "Cool Hand Luke" and "The Color of Money," has died. He was 83.

Newman died Friday after a long battle with cancer at his farmhouse near Westport, publicist Jeff Sanderson said. He was surrounded by his family and close friends.

In May, Newman he had dropped plans to direct a fall production of "Of Mice and Men," citing unspecified health issues.


He got his start in theater and on television during the 1950s, and went on to become one of the world's most enduring and popular film stars, a legend held in awe by his peers. He was nominated for Oscars 10 times, winning one regular award and two honorary ones, and had major roles in more than 50 motion pictures, including "Exodus," "Butch Cassidy and the Sundance Kid," "The Verdict," "The Sting" and "Absence of Malice."

Newman worked with some of the greatest directors of the past half century, from Alfred Hitchcock and John Huston to Robert Altman, Martin Scorsese and the Coen brothers. His co-stars included Elizabeth Taylor, Lauren Bacall, Tom Cruise, Tom Hanks and, most famously, Robert Redford, his sidekick in "Butch Cassidy" and "The Sting."

He sometimes teamed with his wife and fellow Oscar winner, Joanne Woodward, with whom he had one of Hollywood's rare long-term marriages. "I have steak at home, why go out for hamburger?" Newman told Playboy magazine when asked if he was tempted to stray. They wed in 1958, around the same time they both appeared in "The Long Hot Summer," and Newman directed her in several films, including "Rachel, Rachel" and "The Glass Menagerie"

With his strong, classically handsome face and piercing blue eyes, Newman was a heartthrob just as likely to play against his looks, becoming a favorite with critics for his convincing portrayals of rebels, tough guys and losers. "I was always a character actor," he once said. "I just looked like Little Red Riding Hood."

Newman had a soft spot for underdogs in real life, giving tens of millions to charities through his food company and setting up camps for severely ill children. Passionately opposed to the Vietnam War, and in favor of civil rights, he was so famously liberal that he ended up on President Nixon's "enemies list," one of the actor's proudest achievements, he liked to say.

A screen legend by his mid-40s, he waited a long time for his first competitive Oscar, winning in 1987 for "The Color of Money," a reprise of the role of pool shark "Fast" Eddie Felson, whom Newman portrayed in the 1961 film "The Hustler."

Newman delivered a magnetic performance in "The Hustler," playing a smooth-talking, whiskey-chugging pool shark who takes on Minnesota Fats played by Jackie Gleason and becomes entangled with a gambler played by George C. Scott. In the sequel directed by Scorsese "Fast Eddie" is no longer the high-stakes hustler he once was, but rather an aging liquor salesman who takes a young pool player (Cruise) under his wing before making a comeback.

He won an honorary Oscar in 1986 "in recognition of his many and memorable compelling screen performances and for his personal integrity and dedication to his craft." In 1994, he won a third Oscar, the Jean Hersholt Humanitarian Award, for his charitable work.

His most recent academy nod was a supporting actor nomination for the 2002 film "Road to Perdition." One of Newman's nominations was as a producer; the other nine were in acting categories. (Jack Nicholson holds the record among actors for Oscar nominations, with 12; actress Meryl Streep has had 14.)

As he passed his 80th birthday, he remained in demand, winning an Emmy and a Golden Globe for the 2005 HBO drama "Empire Falls" and providing the voice of a crusty 1951 car in the 2006 Disney-Pixar hit, "Cars."

But in May 2007, he told ABC's "Good Morning America" he had given up acting, though he intended to remain active in charity projects. "I'm not able to work anymore as an actor at the level I would want to," he said. "You start to lose your memory, your confidence, your invention. So that's pretty much a closed book for me."

He received his first Oscar nomination for playing a bitter, alcoholic former star athlete in the 1958 film "Cat on a Hot Tin Roof." Elizabeth Taylor played his unhappy wife and Burl Ives his wealthy, domineering father in Tennessee Williams' harrowing drama, which was given an upbeat ending for the screen.

In "Cool Hand Luke," he was nominated for his gritty role as a rebellious inmate in a brutal Southern prison. The movie was one of the biggest hits of 1967 and included a tagline, delivered one time by Newman and one time by prison warden Strother Martin, that helped define the generation gap, "What we've got here is (a) failure to communicate."

Newman's hair was graying, but he was as gourgeous as ever and on the verge of his greatest popular success. In 1969, Newman teamed with Redford for "Butch Cassidy and the Sundance Kid," a comic Western about two outlaws running out of time. Newman paired with Redford again in 1973 in "The Sting," a comedy about two Depression-era con men. Both were multiple Oscar winners and huge hits, irreverent, unforgettable pairings of two of the best-looking actors of their time.

Newman also turned to producing and directing. In 1968, he directed "Rachel, Rachel," a film about a lonely spinster's rebirth. The movie received four Oscar nominations, including Newman, for producer of a best motion picture, and Woodward, for best actress. The film earned Newman the best director award from the New York Film Critics.

In the 1970s, Newman, admittedly bored with acting, became fascinated with auto racing, a sport he studied when he starred in the 1972 film, "Winning." After turning professional in 1977, Newman and his driving team made strong showings in several major races, including fifth place in Daytona in 1977 and second place in the Le Mans in 1979.

"Racing is the best way I know to get away from all the rubbish of Hollywood," he told People magazine in 1979.

Despite his love of race cars, Newman continued to make movies and continued to pile up Oscar nominations, his looks remarkably intact, his acting becoming more subtle, nothing like the mannered method performances of his early years, when he was sometimes dismissed as a Brando imitator. "It takes a long time for an actor to develop the assurance that the trim, silver-haired Paul Newman has acquired," Pauline Kael wrote of him in the early 1980s.

In 1982, he got his Oscar fifth nomination for his portrayal of an honest businessman persecuted by an irresponsible reporter in "Absence of Malice." The following year, he got his sixth for playing a down-and-out alcoholic attorney in "The Verdict."

In 1995, he was nominated for his slyest, most understated work yet, the town curmudgeon and deadbeat in "Nobody's Fool." New York Times critic Caryn James found his acting "without cheap sentiment and self-pity," and observed, "It says everything about Mr. Newman's performance, the single best of this year and among the finest he has ever given, that you never stop to wonder how a guy as good-looking as Paul Newman ended up this way."

Newman, who shunned Hollywood life, was reluctant to give interviews and usually refused to sign autographs because he found the majesty of the act offensive, according to one friend.

He also claimed that he never read reviews of his movies.

"If they're good you get a fat head and if they're bad you're depressed for three weeks," he said.

Off the screen, Newman had a taste for beer and was known for his practical jokes. He once had a Porsche installed in Redford's hallway crushed and covered with ribbons.

"I think that my sense of humor is the only thing that keeps me sane," he told Newsweek magazine in a 1994 interview.

In 1982, Newman and his Westport neighbor, writer A.E. Hotchner, started a company to market Newman's original oil-and-vinegar dressing. Newman's Own, which began as a joke, grew into a multimillion-dollar business selling popcorn, salad dressing, spaghetti sauce and other foods. All of the company's profits are donated to charities. By 2007, the company had donated more than $175 million, according to its Web site.

In 1988, Newman founded a camp in northeastern Connecticut for children with cancer and other life-threatening diseases. He went on to establish similar camps in several other states and in Europe.

He and Woodward bought an 18th century farmhouse in Westport, where they raised their three daughters, Elinor "Nell," Melissa and Clea.

Newman had two daughters, Susan and Stephanie, and a son, Scott, from a previous marriage to Jacqueline Witte.

Scott died in 1978 of an accidental overdose of alcohol and Valium. After his only son's death, Newman established the Scott Newman Foundation to finance the production of anti-drug films for children.

Newman was born in Cleveland, Ohio, the second of two boys of Arthur S. Newman, a partner in a sporting goods store, and Theresa Fetzer Newman.

He was raised in the affluent suburb of Shaker Heights, where he was encouraged him to pursue his interest in the arts by his mother and his uncle Joseph Newman, a well-known Ohio poet and journalist.

Following World War II service in the Navy, he enrolled at Kenyon College in Gambier, Ohio, where he got a degree in English and was active in student productions.

He later studied at Yale University's School of Drama, then headed to New York to work in theater and television, his classmates at the famed Actor's Studio including Brando, James Dean and Karl Malden. His breakthrough was enabled by tragedy: Dean, scheduled to star as the disfigured boxer in a television adaptation of Ernest Hemingway's "The Battler," died in a car crash in 1955. His role was taken by Newman, then a little-known performer.

Newman started in movies the year before, in "The Silver Chalice," a costume film he so despised that he took out an ad in Variety to apologize. By 1958, he had won the best actor award at the Cannes Film Festival for the shiftless Ben Quick in "The Long Hot Summer."

In December 1994, about a month before his 70th birthday, he told Newsweek magazine he had changed little with age.

"I'm not mellower, I'm not less angry, I'm not less self-critical, I'm not less tenacious," he said. "Maybe the best part is that your liver can't handle those beers at noon anymore," he said.

Newman is survived by his wife, five children, two grandsons and his older brother Arthur.


On the Net:


Friday, September 26, 2008

Lost Fans?

Any Lost-ies out there. I am a fan, I watched the show from season 1 - 4 starting in mid summer. Great stuff.

There are spoilers if you haven't watched them all, but here are some alternate endings to season 4.

Saturday, September 20, 2008


Well there isn't much gaming news. I've been playing Jedi Knight Jedi Academy for the 14th time for my two youngest boys. They LOVE it and can't get enough. I'm a bit tired of the game but I'm never tired of my kids.

Otherwise I'm still playing Age of Empires III. Not much Neverwinter in the past few weeks, but I'm keeping up with Neverwinter Podcast and doing a blog roll once and a while.

All is well I suppose. Quite busy but well.

Saturday, September 13, 2008

Lost Star Wars Scene

I actually had the wrong clip posted... sorry about that...

Monday, September 8, 2008

Halloween Mod

I submitted my areas for the Halloween module yesterday. Hopefully everyone enjoys them. They are simple but hopefully entertaining.

Monday, September 1, 2008

Dark Avenger - Hythum

I've been playing Dark Avenger Part 2 (finally). It's the first mod I've played since I stopped modding. So far it lives up the first part and the area design is better than the original, it's very moody and really contributes effectively to the story, some of the tactical situations are interesting too, the open battle comes to mind right away. It's a great deal of fun and I've got to give two thumbs up to Wyrin for a job very well done. I'll write more when I've finished it.

I've talked to Skunkeen about Hythum, and he's going to take a look at my wiki, notes, and finished areas. I've offered them to him if he'd like to try to make use of them. The odds of me returning to modding are decreasing each day, although my closest friends all smile when I tell them I'm done and refuse to believe me.

Saturday, August 30, 2008

Halloween Mod - Area Nearly Complete

I did create both levels for my 'house' in the BouncyRock Halloween level. They need a bit of testing and are not terribly complicated but they are done and hopefully will be entertaining. I am guessing 1-4 hours of testing and debugging.

What this small project did teach me for good or for ill, is I think my modding vacation will become a true modding retirement. After 6 NWN1 modules (two unreleased) and 3 NWN2 projects (one unfinished), I think I've had my fill of modding.

Also pulling me away are some great adventures, I've started to dig in on Pool of Radiance and Dark Avenger 2. It's fun to just PLAY again.

Comcast Data Limit

Comcast to make monthly Internet use cap official
Thursday August 28, 6:21 pm ET
Comcast to set official limit on Internet use to deter bandwidth hogs

It's official comacast is imposing a data transfer limit. I'm a comcast user, I doubt I'll go over but it still kinda crappy.

NEW YORK (AP) -- Comcast Corp., the nation's second-largest Internet service provider, Thursday said it would set an official limit on the amount of data subscribers can download and upload each month.

On Oct. 1, the cable company will update its user agreement to say that users will be allowed 250 gigabytes of traffic per month, the company announced on its Web site.

Comcast has already reserved the right to cut off subscribers who use too much bandwidth each month, without specifying exactly what constitutes excessive use.

"We've listened to feedback from our customers who asked that we provide a specific threshold for data usage and this would help them understand the amount of usage that would qualify as excessive," the company said in a statement on its Web site.

Customers who go over the limit are contacted by the company and asked to curb their usage.

"We know from experience the vast majority of customers we ask to curb usage do so voluntarily," the company said.

Comcast floated the idea of a 250 gigabyte cap in May and mentioned then that it might charge users $15 for every 10 gigabytes they go over, but the overage fee was missing in Thursday's announcement.

Curbing the top users is necessary to keep the network fast and responsive for other users, Comcast has said.

Comcast stressed that the bandwidth cap is far above the median monthly usage of its customers, which 2 to 3 gigabytes.

Very few subscribers use more than 250 gigabytes, it said. A user could download 125 standard-definition movies, about four per day, before hitting the limit.

The cap is also above those of some other ISPs. Cox Communications' monthly caps vary from 5 gigabytes to 75 gigabytes depending the subscriber's plan. Time Warner Cable Inc. is testing caps between 5 gigabytes and 40 gigabytes in one market. Frontier Communications Co., a phone company, plans to start charging extra for use of more than 5 gigabytes per month.

Friday, August 29, 2008

Halloween Mod - The Short Version

So... I opened up the toolset to write the small lower level of my house for the Halloween mod. I'm considering just doing the one room upstairs and a little dialog with my avatar and stopping there.

I have some fun ideas for the lower level, but I don't seem to be inspired to mod. Weird huh? I've never been uninspired to mod. The ideas I have would be neat, but I think I may be truly and completely burned out on the toolset.

Hythum is massive and looked massive. My Halloween mod is tiny and it seems like a big time sink. I could easily tie off the room I have, which was my original concept and I think I'd be in good shape. At any rate, I'm going to set this aside and if I get the bug over the three day weekend I may work on it, and if not I may wrap it up and be finished!

Hopefully it's still a little entertaining.

Wednesday, August 27, 2008

Halloween Mod

I've done a good amount of work on my Halloween mod. I've stolen a couple of areas from my unfinished Hythum module, created an avatar for myself and written a bunch of dialog, that will hopefully be humorous and entertaining.

I've got the main 'room' done, but plan a small lower level with a wee bit of combat and treasure.

Nothing complicated here. Simple and easy.

I have noticed it's VERY TEMPTING to take it up again, but I've also noticed it does pull be away from other things. I'm trying to remain very disciplines and put it down whenever my kids want to do ANYTHING else, but it's hard when I am thinking about dialog, even slightly silly dialog to stop.

I don't know. This Halloween mod could be my last hurrah. Time will tell.

Saturday, August 23, 2008

Halloween Project - The Problem with modding and Common Errors

So... I've been modding for and hour and half and it feels like I've never left it. My six year old son had to ask me for food five times before I turned it off and made him something to eat. THAT is the problem with modding. I can't stop. It's like a drug. I love it but can never seem to get enough. Hopefully this small project will give me something that is not going to consume too much time. I promised one room and already have plans for one room plus a possible level full of rooms. It's VERY VERY Hard for me to stop modding. I am DONE for today , but that's probably a lie.

At any rate, I need a little help. I'm thinking about doing something a little humorous in my mod. I need other modders to describe common toolset problems, issues and errors. Particularly things that would be easy for most to understand and recognize. Problems with an area baking, problems with 2da files, crashes, area corruption. If you were a driven half insane by the toolset but couldn't put it down, what would someone hear you babbling about? If you were a minion of a half insane person driven half mad by the toolset how would you describe the modding related tasks he is asking you to do?

I have some ideas, but knowing the group that regularly reads this blog I figure I might get some very entertaining suggestions.

(you can tell I'm modding when the posts occur more than once per day)

Small Modding Project

Ok... I know I'm on permanent vacation but I'm taking a break from my break to contribute to the NWN2 Bouncy Rock Halloween Modding Project.

Liso has gentle prodded me and I've agreeded. Liso used 'persuade' skill Enoa4 fails 'will' check.

So what's this all about. Take a look at this bouncy rock post for the straight scoop but in a nutshell.

What: This is an idea to bring the community of builders together for a collaborative module project in the Halloween spirit.

The system is simple - One exterior area that will link together many individual interior projects.

Each builder that joins the project will only need to do the following things:

* Build an interior (Your House)
* Create yourself (NPC) w/ a simple conversation ("Hi, I'm , happy Halloween!"
* Then create a trick or treat for the Player.

Example of Tricks & Treats:

* Haunted House of Horrors (walkthrough)
* Share a Spooky Story
* Give out a cool custom item that does neat things

Sounds like... FUN!

Friday, August 15, 2008

Dragon Age: Origins - Toolset Confirmed

Dragon Age: Origins - Toolset Confirmed

I subscribed to the Dragon Age World Builders newsletter. I received the following newsletter tonight.

Introducing the Dragon Age Toolset

The Dragon Age Toolset provides builders with powerful, developer-grade tools.

Key features include:
Dragon Age Toolset
Ruins in Korkari Wilds area. Toolset in
background. Insert: In-Game Create Original Adventures: Using Dragon Age's rich set of assets and locations as starting blocks, you can modify these stunning areas by adding new quests, characters and scripting to create your own adventures, conversations and cut-scenes.

Powerful Script Editor: You can fully customize combat and creature AI to create detailed action sequences full of heart-pounding party-based tactical combat.

On-Going Toolset Content Updates: We have plans to release additional assets and features for the toolset in the future, allowing for expanded creation of new areas.

Toolset Demonstration Highlights

At PAX, Dragon Age: Origins Producer Fernando Melo and Senior Designer Ferret Baudoin will be presenting a 45 minute overview of the toolset for Dragon Age fans.


The demonstration takes place in the Ruins of Ostagar area

A quick look at the extremely flexible Face Morphing feature

Clothing, armor and weapons will be selected giving a quick look at the variety

Enemy monsters will be selected and placed in the area

The new dialogue editor will be featured

The module created on stage will be played through live in the Dragon Age: Origins game

I know, I know! I'm trying not to mod for NWN2 let alone some other game, but still it's exciting news.

4th Edition D & D

I received a copy of the 4th Edition Players Handbook and Dungeon Masters Guide for my birthday. I have been slowly skimming and reading them to relax. I miss paper and pencil games. I miss running a D & D campaign. I wonder if I'll ever get to do it again. I think I'd get the same 'bang' I get out of modding with much lower time commitment. Funny PnP games take longer to play but can be written relatively quickly and mods take forever to write and not too long to play. Hmmm.....

My dream is to rope my three young sons into a PnP game when they are old enough. The youngest, doesn't quite read yet, but I've already got him, I can tell. The oldest will give it a go and I bet he will enjoy it, but he's busy. The middle one, I'm not sure... I'm just not sure.

Maybe I can find a local game to participate in.

I've also dabbled with the idea of a online game or participating in a DM led NWN2 game. It could be lots of fun.

I still think about modding, but have taken no steps back to it. I'm happily playing Age of Empires III/War Chiefs/Asian Dynasties and a little bit of 'Fate' to entertain my kids.

Tuesday, August 12, 2008

Ka Mon Ra

I've corresponded with David J Zewalk for several years, ever since I had a site hosted by Lord Alexander over at the now offline RPGS web server. David has been steadily working on a PnP module, 'Ka Mon Ra' ever since I have known him. Recently he finished the module and it is now sold in local gaming shops in the
Cleveland area.

The Temple of Ka Mon Ra is a 120-page perfect bound book full color book. Independent authors and artist created all artwork and writing, which is reminiscent from the old Dungeon and Dragon Modules. The adventure module features a completely unique storyline that will keep all the players engaged throughout the entire campaign.

The Temple of Ka Mon Ra uses the 3.5 Dungeons and Dragons rules system. The 3.5 rules system allows players to completely customize their characters to their choice, which makes this Adventure Module a completely new experience every time it is played with a different group.

You just learn about the strange deaths occurring throughout the Jungle Outpost, Taboo. Each of the murdered victims had their hands sliced from their wrists for some unforeseen dark purpose. You also hear rumors of vampires attacks occurring at night, randomly striking any unfortunate soul who happens to cross their path. Stranger yet, the King and Queen who were on their return trip back to the Kingdoms of the Northlands, after some heavy trade negotiations, are under the influence of some type of dark magic. All these events are somehow connected to a nearby ancient temple ruin, THE TEMPLE of KA MON RA.

David let me know the module can be purchased from the following stores.

4704 Rocky River Drive
Cleveland Ohio 44135
216 433 1316

RECESS comics, games & more
Great Northern Mall
North Olmsted OH 44070
440 779 7008

Way to go David!

Sunday, August 10, 2008

Temptation to start again

I am tempted to crack open the toolset today. It's the strongest temptation I've felt since I decided to take a break about a month ago. I miss the story telling, and creative outlet. I've even received a kind offer from a fellow modder I greatly respect to help with some scripting.

I really want to open it up and get back to work.

On the other hand. It tends to DOMINATE my time. I am more likely to stop working on the computer right now and go outside, exercise, get involved in other more practical projects, and spend time with my kids.

My wife and kids always come first, but I am also acutely aware of the pull that modding holds over me. I frequently get to the point where I am excited about and trying to carve out blocks of time to work on my modding project, to the detriment of other activities and interests. I feel mentally free since I've been on my break.

My kids start school in a few weeks and I'm using that as an excuse to hold off on starting up again. I need my time and energy to help them.

I did pick up the 4th edition Players Handbook and DMG and have been reading them. I think I'd be satistifed with a good old fashion real, regular D&D game. I used to run them and I think that's what I am REALLY hungering for, but that also seems quite impossible.

So, I am tempted, but torn and am tying to resist at the moment. I miss many things about modding, and there are other things I don't miss at all and am happy to be rid of.

In short, I'm still on vacation, at least semi-retired. :-)

Tuesday, August 5, 2008

Outstanding Podcast with Wyrin D'njargo

I'm halfway through this weeks Neverwinter Podcast. I'm a big fan of Wyrin D'njargo's work and I've commented many times his Dark Avenger series. It's one of the few mods that really got me out of my typical 'hero' mindset and had me playing a man seeking revenge. Really great stuff.

Wyrin, congratulations on the AME award, and congratulation on the podcast interview. This is one of those interviews I was extra excited to listen to. Great job to Wyrin and the podcast team.

Listen to the podcast here.

Saturday, July 26, 2008

Eldest Son's Award Winning Artwork

I've mentioned my eldest son is a talented artist, and he won top honors in several categories at the county fair this year. Take a peak here at my personal blog to see photos of his work.

Tuesday, July 22, 2008

My Neverwinter Nights Podcast T-Shirt

I got it! I got it!

My official Neverwinter Nights Podcast T-Shirt. I won it as a part of the contest they ran earlier this summer. Look! It's me. Wearing my official t-shirt!

Thanks to the podcast team for my T-Shirt and the wonderful entertainment you have provided via the podcast. Keep the great stuff coming and I'll keep listening.

Sunday, July 20, 2008

Age of Empires III: The War Chiefs and The Asian Dynasties

I received Age of Empires III: The War Chiefs and The Asian Dynasties for my birthday, and I've started playing through War Chiefs. I had been on an AOE III role and was getting a bit burned out on it but I must say the War Chiefs has added some new twists that I am really enjoying. It's really got me going on this game again.

That and an epic two player co-op game yesterday afternoon with Darmok really have me itching to play more.

I downloaded this weeks NWN podcast but it may get transferred to my IPOD for a listed. I haven't had a chance to play it yet, but I am looking forward to it.

Friday, July 18, 2008

Darmok Speaks

Darmok, my good friend of *mumbledy mumble* years. (it's been so long we don't speak of it) has commented that he had not checked my blog in nearly two weeks. Well... my good friend and office mate said now that I am not working on my mod I haven't been posting. I was surprised to see a 10 day gap and although I am not quite ready to dive back into mod writing today this 'challenge' from Darmok along with a reply to my previous post from Tauschitz did get me thinking about it again.

Maybe... possibly...

I don't know, I've got a big work project perhaps when that's done.

The thing is my good friend Darmok should be restraining me. He should tell me to 'put the toolset down and slowly back away', but NOOOO... he taunts me. He taunts me! He goads me back towards the toolset. 'Just try one more dose, it won't hurt you'.

Darn it! I need to make a will save or call my modders anonymous sponsor.

(if anyone is at all unclear, this kind of good natured ribbing has been going on between Darmok and myself for *mumbledy mumble* years)

AND... now that I think about it, Darmok needs to finish a swamp area for Hythum. When he finishes the swamp I'll finish the island. (unless I can't resist and start tinkering in the toolset because I am a modding junkie)

Anyone want half finished giant modding project to complete?

Wednesday, July 16, 2008

DMFI Version of Keep on the Borderlands Released

The DMFI version of B2 Keep on the Borderlands has been released.

Carlo did a great deal of work making this a reality. I helped with a few screen shots and a bit of information but he really did the bulk of the work.

There is a thread on the NWNPodcast forums about a group setting up a multiplayer run through of keep on the borderlands. I hope it goes well.

Sunday, July 6, 2008

Keep on the Borderlands - DMFI Edition


I've been working with Carlo on the DMFI edition of B2: Keep on the Borderlands. Actually it would be much more accurate to say Carlo has been working on the DMFI edition of Keep on the Borderlands, and I've helped answer questions and gather screen shots of the maps for the DM to use.

The DMFI wands are integrated with the mod and Carlo has done a bang up job of the player and DM documentation.

The mod should be up on the vault, under the same entry as the original mod in the near future. Carlo is waiting for the 1.13 patch to be released to make sure there are no issues.

Here are some specs on the modl

Module PC Level Range

Suggested Number of PCs
4-6 (fewer if multiple NPC companions are used)

Play Time:
10-12 hours

May be placed in any desired campaign setting

Keep your eyes here and on the vault for the release of this mod. I rarely get to play multiplayer and am an old DM, but strongly feel this NWN should be played multiplayer or best yet with a DM. I am thrilled to see this mod on the way.

Many thanks and kudos to Carlo.


Brave Noob World

You have to check out this video on Amraphael's blog. Really funny stuff.

Wednesday, July 2, 2008

Modding Hiatus

Hey Folks,

I am officially taking a modding Hiatus. How long? I don't know.

I am going to help with a DMFI related adaptation of Keep on the Borderlands, but then I'm turning off the editor for a while.

My friend Bruce (aka Darmok) said, maybe modding is more of a winter sport. Perhaps? I don't know. I just know I need to get away from it for a while. I've always joked it's like an addiction and it really is. I feel like I'm in a good place right now. Tomochan just made the hall of fame and received an AME award.

I have more hours than I can count poured into Hythum. The area design is done. The plot outline is done and I have dialog done for maybe 5-10% of the mod. It's hard to put it down with so much poured into it.

Now for the guilt. Amraphael made an amazing airship model for me to use in this mod. I feel a great deal of gratitude and quite a bit of guilt for stepping away from something that he put so much effort into.

I written to a friend about this, talked about it with my wife and discussed it with Darmok/Bruce. No one is telling me to take a break. In fact I usually hear, 'you seem to get a lot out of it.' I feel like it's dominating my thoughts too much.

I want to play a few mods, play other games, play with my kids, get out an exercise more. Maybe after 4 NWN mods and 2.5 NWN2 mods I'm burned out. Maybe in two days I'll have the editor open again.

I am backing up all of my Hythum related files to DVD right now. One will stay with me and another will go to Darmok/Bruce.

I'm not sure when I will pick this up again, but I need to feel like it's not waiting for me for a little bit. I'm an old school D&D Dungeon Master and I'm never going to stop creating for D&D but I definitely need a break from modding for a while.

I may be back in the toolset in two days, two months or maybe even longer. For now I'm officially on Hiatus. Maybe when it's cold out I'll try again. Maybe if the surgeon wants to fix my other foot I'll try again. I just don't know.

I'll still blog and linger around. I'm not going anywhere, I'm just not modding for a bit.

Tuesday, July 1, 2008

Tomoachan Makes the Hall of Fame

Tomoachan made the NWVault Hall of Fame this month. Many thanks to all who downloaded and rated the module so kindly.

Thursday, June 26, 2008

Dialog - UGH!

I'm inching my way through dialog. I was ok with my first effort and am not satisfied with my current work. It feels rather flat and I'm afraid it's not terribly interesting. I'm unusually busy professionally and it's hard to find the motivation to mod at the moment but I will continue to inch forward. :-)

Saturday, June 21, 2008

AME Awards - Tomoachan Wins for PnP Conversion

WOO HOO!!!! Tomoachan wins for PnP converstion.

Visit AME here.

Or listen to NWPodcast

Community Contribution Award
Community Contribution Award:
Grinning Fool
From beta testing until today, Grinning Fool has continued to support the community and NWN2 tirelessly. He has worked as a Community Rep on the toolset, answering questions and gathering up bugs on behalf of the community and making sure they reach the ears and eyes of Obsidian Entertainment. He’s also enhanced and added to the toolset’s features through a number of very useful plugins.

Veteran Award
Veteran Author Award:
Adam Miller
Adam Miller wins the Veteran Author Golden Dragon Award for his consistenly top quality modules, produced across both NWN and NWN2. With the Dark Waters campaign, he continues to innovate and stretch the engine to the very limits.

Debut Author Award
Debut Author Award:
Zach Holbrook
Zach Holbrook (aka Maerduin) produced one of the defining modules of 2007 with Harp & Chrysanthemum. His attention to detail; from landscapes to music, character writing to story, makes him this year’s Debut Award winner.

Best Sound
Best Sound/Music:
New Music Tracks for Harp & Chrysanthemum by Zach Holbrook
This year’s Best Sound/Music Golden Dragon Award goes to the new music tracks produced for Harp & Chrysanthemum, by Zach Holbrook. They combine interesting use of voice and backing with an excellent fit to the module itself.

Best Tileset 07
Best Tileset:
RWS Deep Halls by RWS
The Best Tileset Golden Dragon Award goes to Robinson Workshop’s Deep Halls tileset, a new and deeply atmospheric interior for Neverwinter Nights 2.

Best CC 07
Best Custom Content:
Sorceress Ashura VFX Pack
This VFX pack includes an astonishing array of weird, practical and beautiful visual effects: from ship wakes to the sparkles on a pile of treasure. The sheer depth and wonder of this pack makes it this year’s Custom Content Golden Dragon award winner.

Multiplayer Award
Best Multiplayer Module:
Tomb of Horrors revisited by BM Productions
Tomb of Horrors is a devilishly difficult module based on the old PnP classic that really comes into its own in multiplayer mode, where strong thinking and team play will see you succeed… or fall.

RP Award
Best Roleplaying Module:
Dark Avenger by Wyrin
Dark Avenger takes the 2007 Golden Dragon award for Best Roleplay module, because roleplaying is really central to the concept behind this superb module. You play the story character, but you define your role, your character and your background, and this impacts the world around you.

Action Award
Best Action Module:
Moonshadows Chapter 1 by Alex Hugon
Hugie’s Moonshadows is a blend of high action and gorgeous landscapes, set in the Forgotten Realms. With excellent polish, and varying difficulty, it offers an exciting journey for all players.

Adventure Award
Best Adventure Module:
Dark Waters Chapter 1 by Adam Miller
Dark Waters sets a compelling mood, tells an interesting story set in a world with a well-developed history, includes extremely well-developed companions with richly drawn personalities, and exhibits extraordinary attention to detail.

Replayable award
Most Re-playable Module:
Pool of Radiance Remastered by Markus ‘Wayne’ Schlegel
This remake of the SSI classic captures the Most Replayable Golden Dragon Award. A strong story is enhanced with a plethora of choice on gear, companions and class options, and topped off with a variety of combat situations.

PNP Award
Best PnP Conversion Module:
Tomoachan by Enoa4
Enoa4 has added a great deal of polish to the original PnP classic; with a strengthened backstory, excellent area design and smart use of custom content. Whether you have played the original or not, Tomoachan offers an excellent gameplay experience.


It's been 11 days since my last post. I've been away on vacation and then got the stomach flu (or something like it) shortly thereafter. In the 11 days since my last post I customized the appearance of one NPC.

Let's hear it for progress!!!

At this rate I should be complete on July 7th, 2059.

The summer is busy with both fun and work so I'm not sure how much work I'll really get done.

I've thought about taking a break to play some games too. We'll see.

Tuesday, June 10, 2008

Neverwinter Nights 2: Storm of Zehir

Neverwinter Nights 2: Storm of Zehir hearkens back to the days of the Baldur’s Gate and Icewind Dale franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via an Overland Map. The gripping storyline foreshadows the events that will take place in the Forgotten Realms with the coming of release this June of the Fourth Edition of Dungeons & Dragons® Roleplaying Game.

In the aftermath of the defeat of the King of Shadows, the Sword Coast is in the midst of an uneasy economic recovery. Trade syndicates have sprung up to exploit the post-war confusion for their own ends. The players’ party will wade into this uncertain environment; in order to increase their own fortunes, they can either ally with a syndicate to create a trade empire, or cut their own path through Faerûn by preying upon caravans and selling the goods on the black market. As they attempt to extend their influence, players will become aware of a new faction working behind the scenes: the evil, shapeshifting, serpentine Yuan-Ti.

In addition to trading and economic manipulation, the Neverwinter Nights 2: Storm of Zehir Overland Map allows players to explore the Chultan Peninsula and Sword Coast in a non-linear manner never before seen in any of the Neverwinter Nights games. Exploration will take players from well-known locations, like Neverwinter and Crossroad Keep, to more exotic areas, such as the xenophobic jungle nation of Samarach. Groups of highwaymen and monsters populate the Overland Map and the farther from civilization the player roams, the more difficult the encounters become. The 15-hour campaign in Neverwinter Nights 2: Storm of Zehir is also packed with new classes, spells, creatures, and playable races.

Fans of the compelling multiplayer features of Neverwinter Nights 2 will also be able to take advantage of new improvements to the multiplayer experience, while modders will be able to take advantage of the power and flexibility of the Overland Map and Trading System features along with other world-building enhancements.

Game Features:

· Travel the Sword Coast and Samarach using the open ended exploration of the new Overland Map. Use skills like Spot and Survival while on the Overland Map to avoid ambushes and even find hidden locales and lost artifacts.

· Create your own full party of adventurers. Devastate your foes with a squad of fireball-flinging Sorcerers, form a solid wall of steel with a party of Fighters, or strike the perfect balance in your party by spreading out the classes you choose for your characters.

· Improved party gameplay including streamlined party conversations, a new Teamwork Benefit System, and powerful party feats.

· The world's economy reacts to your adventures and choices. And, through trading and quests, you can expand your merchant company into a massive trading empire.

Sunday, June 8, 2008

Campaign Lock up and Loadscreens

I spend most of the day preparing load screens then a few hours trying to figure out why the related HAK file was causing the game to lock while loading. Eventually I realized the HAK file and load screens are fine, it's the fact that I am loading the module as a campaign. I'm not sure what I've got fouled up but I am curious. I'll have to read up on campaigns when I have time. I'm going to noodle with the load screens and confirm they are working then stop for the night.

Everything loads fine in the editor. Very odd.

* UPDATE #1 *

Looks like the load screens are not working either. They don't cause the module to fail, but they don't work either. Very odd. I'll post some of the 2da file here and would be happy to e-mail it to someone for a peak if they'd like.

* Update #2 *

Found this on Wendersanven.com *

There's only one way I managed to solve the unpacking module hang when starting a new campaign:

1) Close down your starting module in the toolset. For some odd reason the toolset is fussy about having it open when making it the starting module.

2) Make a new campaign in the campaign editor and type in the starter module name to be exactly the same as the filename without the .mod extension.

3) Hit the save campaign button.

4) Lastly add your starter module to the list of modules the campaign will use. This last step may not be essential to get the starter mod loading but will definitely be needed later on.

I'm off to test this.

* UPDATE #3 *

Nope. That wasn't it.

* UPDATE #4 *

HOORAY! Success. It looks like I was missing an underscore from the file name (DUH). What's funny is I had the editor add and set the name. I manually checked the name half a dozen times while working on this since that was a common problem but never noticed the missing underscore. Problem solved.

The loadscreens were there but were random. Tackling that is next.

* UPDATE #5 *

Loadscreens are working but not the way I'd expect. I replaced rather than added lines to the loadscreens.2da file thinking I wasn't going to use the old ones. Fine, except the old image names are still used. UGH! Ok, I can fix or work around that. I have the power bar plug in and it has a load screen editor, which shows the correct name of the image (my name) and has a feature to copy it to any area in the current mod. This appears to work if the area is OPEN but not if it's closed. I have a number of solutions I can pursue. I'm thinking creating a new 2da with added rows may be the way to go but it will take a while. I may just suffer with what I've got. I have a workable solution. If it ain't broken...

* UPDATE #6 *

Loadscreens are fixed. I rewrote the 2da. I'm on the road.

Over the weekend I started on dialog and a few books and journal entries. Even though this is a a re-write of existing material there is a lot to do.

Hythum, Tomoachan, and Lego Star Wars

I am building NPCs and witting dialog for Hythum. My time has been limited so I have not made too much progress but I am moving forward. I've decided to re-write dialog as I go rather than import it. I can improve upon what I have written and the scripting options are much more robust in NWN2. So far I'm enjoying it but don't expect as many screen shots for a while.

I have some fun personal obligations over the next few weeks so there will probably be a work slow down ahead.

Tomoachan is nearing 5000 downloads and has an overall rating of 8.72. It should make the hall of fame when I cross the 5000 mark which is pretty cool. Downloads are coming in at a trickle so it will be interesting to see if I make it in June or July. Keep on the Borderlands has 13000+ downloads but I think Tomoachan is a better mod. Rather curious, but it was out first, it supports multiplayer and was out very early driving more people to it.

I've been playing quite a big of Lego Star Wars II The Original Trilogy with my middle son. He is having a blast. I enjoy playing with him but get a little tired of the game and don't have too much patience for it. I do however have loads of patience for my son.

Tuesday, June 3, 2008

What to do next?

I'm at a bit of a crossroads from a modding standpoint.

I had planned to do the area design first. My modding partner Darmok has an area to finish. He was going to do another 6-12 areas of various sizes beyond the one he is working on now. After talking to Darmok it sounds like I will probably take on some of the remaining areas.

I've gathered screen shots of everything that's done to use as the basis for load screens.

I've exported all the dialog from Hythum for NWN1 and taken a peak. (yuck... what a mess)

I've even documented all of the resources I have used thus far for the readme file.

What's next? What should I do next?

I'm tempted to work on major NPCs and dialog. If so I'm tempted to re-write a lot if not all of the dialog. I could start testing and debugging the transitions and major plot points without many bad guys in place.

Or... I could plow ahead with more area design. I'm just not sure what I want to do next. I do feel like I have reached a major milestone, although it's not a clearly defined one.

Sunday, June 1, 2008

Bonus Hythum Screen Shot

I was grabbing load screen images for Hythum. There are MANY areas in this module. I'll post a semi-final count in a week or two. At any rate I was rather taken with the screen shot I will use for the in transit load screen displayed many times when traveling by airship. Most of the credit goes to Amraphael for the airship model. Here it is.

Another interior done

I'm working on an interior area. The initial draft is done. I tried a few experiments and I'm not completely happy with the result. The screen shots don't quite do it justice, but they give you the idea.

I've got an underground lake, and tried to give an underwater effect walk into the lake and lower the camera. I used a blue light that's only visible under the water to give a blue tint and used the steam geyser to produce air bubbles and a distortion. This effect is not required or essential but I thought it would be kind of neat if I could pull it off.

The first two pictures are the lake surface in a dark cavern.

The next two are shots from underneath the surface of the water. It's not great, I've seen good underwater areas build but usually the whole area is underwater, not just a few tiles within the area.

I'm not completely satisfied with how this turned out either but I thought I'd post it anyway.

More of that red lighting I've been stuck on. The areas with the common lighting are all tied together and hopefully the similar lighting helps convey that.

Saturday, May 31, 2008

Hythum Progress

I've finished the second to last area I had originally planned to build. I thought this was the last areas, I recalled one more cave area I need to build.

There are a few sizeable areas that have not been constructed. Darmok was planning to work on some or all of those. He's got at least one in progress, but I may work on some of the other areas he was going to tackle.

If I leave the area design alone for a while I can build some of my primary NPCs and begin porting over dialog from the original Hythum. Any way you slice it this is a milestone of some sort.

Monday, May 26, 2008

Hang it up?

Ever want to hang it up? I'm modding now and am likely to continue for an hour or so but in the same breath part of me wants to hang it up.

Just a little burn out. It will pass. This is a good activity for me while my foot is healing. :-)

Evil Fortress Interior

More screen shots from Hythum. It's a good portion of the interior of the evil fortress I posted the exterior of recently. Enjoy!










Sunday, May 25, 2008

Large Fire

When I place the large fire visual effect in the Toolset or when I open an area in which I've used this effect I hear a large fire audio effect at deafening, speaker blowing volume. Anyone else run into this? Any way around it? It's more of a nuisance than a problem but I'd love to avoid it.

Saturday, May 17, 2008

Evil Stronghold

Some screenshots from todays work on Hythum. I've been putting this area together all week and it's nearly done. If I have been producing like this during my entire recovery I'd be sitting pretty.

Oh well.

I don't like some of the weeds in the middle of the road and need to clean them up but overall I am quite happy with what I have.