Wednesday, January 31, 2007

The Mad Hermit - Last External Area

I completed a wilderness area for the Mad Hermit encounter. It's significant primarily because it's the last external map I have to complete. There are no monsters, encounters, scripts, etc.... just the empty area for the encounter. I'm light on sleep today so I'm tempted to turn in now, but the next item is the interior of the first of the 'caves of choas', the Dungeon! So... I may push on a bit.

ENoa4's RPG blog mention on Berliad's blog

Many thanks to Berliad for the kind post about this blog on his NWN blog. He's also included a link to this blog in the right hand menu. (Thanks again Berliad!) I'd encourage you to check out Berliad's Blog. The reviews of NWN modules seem to be coming out quickly and he offers a fair and interesting review of each module.

Tuesday, January 30, 2007

NWN2 Project - Keep on the Borderlands.


My current NWN2 project is a conversion of the paper and pencil classic by Gary Gygax. I started out reconverting Hidden Shrine of Tomachan, a module I converted for NWN1. I did quite a bit of work on Shrine with the pre-release toolset. Some of it looked great, and other areas, well let's just say they were a learning experience. It was hard to come up with the Aztec themed elements that module required and I decided to convert something else. Keep on the Borderlands seemed like a great fit. After playing the game, I was reasonably sure the toolset would include everything I needed.

Why a paper and pencil conversion and not Hythum III or another original module. First, conversions require a little less work, the module is already written. Second, it forces me to push the toolset to match the module and I learn quite a bit in the process.

I have already completed layout for the keep, keep interiors, the exteriors around the caves of chaos and a few wilderness areas. I have one more wilderness area and then the caves. themselves. Basically I have nice looking areas devoid of people, monsters, loot, scripts, etc...

I am working with the world map editor, and although I have something put together that looks nice half the time I open it I get a black screen. I'm not sure what's up here and have not found posts to answer my questions. I also have no idea how to script the darn thing. Hopefully it will not be overly difficult. I don't need an world map for this module, but it would be nice to learn how to include it.

Hythum Inspired Artwork

I gave my oldest son, who is 11, a copy of Neverwinter Nights 1 for Christmas and we recently played through one of my modules, Hythum. We had a great time, and although I like the module when I wrote it, now it seems a bit simplistic. The modules I've played since have been quite impressive. My son is a talented artist, and I don't think that's just fatherly pride speaking. He drew about 20 sketches inspired by Hythum. I've scanned a handful to share in this blog.

The above sketch features my son's character Hadish Wolf Bane a half orc barbarian (top middle) and mine Bognar Cleavestone, adwarven cleric.

This is a sketch of King Brisco an, NPC who plays a prominent part in Hythum.


Another portrait of my son's character, Hadish the half orc Barbarian.

Although unfinished, this sketch of the dragon Gorgoroth is one of my favorites.


This final picture is inspired by another module, a conversion of a Paper and Pencil module, Eye of the Serpent.

My son and I are presently working through Hythum II: The Halls of Kilgirn.

New Blog Launched

I was inspired to create my own Neverwinter Nights/RPG blog after reading Berliad's Neverwinter Nights Blog . I respect Berliad's opinions regarding Neverwinter Nights and found his blog to be well written. I am working on a Neverwinter Nights 2 project and thought this blog would be a fun way to chronicle my efforts as well as post about other RPG related thoughts.

I started paper and pencil RPG's when I was 9 or 10. I started with Basic D&D and eventually moved on to AD&D 1st edition. I must have tried half a dozen games over the years including; Gamma World, Traveller, Boot Hill, Gangbusters, Indiana Jones, and Paranoia. I even got into a little minature wargaming with the AD&D Battle System. I was almost exclusively the Dungeon Master when I gamed, and over the years have written at least a thousand pages of adventure which take place in many different worlds.

My gaming followed me when I moved from Greenlaw, New York to Champaign, IL in 1985 and helped me settle into a new group of friends. Gaming peaked for me between 1988 and 1994 during and just after college at the University of Illinois. The Ambrosia campaign, which has been partly translated into Neverwinter Nights was played from 1989 - 1992. I've kept that world alive in subsequent PnP campaigns, Warcraft II levels and Warcraft III levels.

For the past few years I have been writing Neverwinter Nights modules. Links to my modules are listed on the left. They were fairly well received and one module, Hythum II: The Halls of Kilgirn was lucky enough to be selected as a finalist in the 2006 Independent Games Festival.

Recently I finished playing Neverwinter Nights 2. I loved it. It had a few bugs, mostly visual defects, but I thought the story was quiet good and it combined some of my favorite elements from other RPGs like the Baldur's Gate serices, KOTR, and NWN1.