Friday, October 26, 2007

Tomoachan Reviewed on NWVault

Dormammu has reviewed Tomoachan on NWVault. He gave the mod an overall rating of 7.43 and I am very pleased with the review. You can read the review here. This review was particularly meaningful as Dormammu had reviewed my NWN1 conversion of Hidden Shrine of Tomoachan once upon a time. If you want to see the old NWN1 review it's still up over here. I think Dormammu is a very fair reviewer, and it was a pleasure to have him revisit this remake of a conversion. It feels like things have come full circle.

Here's a short clip from the review:

Much like the first installment in NWN1, Tomoachan relies upon the atmospheric content of the module to set the stage for all the events. The author took great pains to artificially generate an “ancient Aztec-like” atmosphere that seems very genuine. For example, it becomes very believable when you have a group of spear wielding natives in loincloths coming after you in a grassy jungle-like setting. It is almost like Indiana Jones, running for his life and dodging arrows. Then there is the shrine itself. It is as if an ancient Aztec shaman had it constructed and filled out for the sole purpose of torturing gamers and messing with their minds. It is very authentic as a bizarre and macabre underground shrine of the ancients. Even little things like mounds of dirt and cave-ins lend themselves to the immersive illusion that you are trapped far below. There is a neat little music package that the author has included to help fuel the fires of the circumstances your PC and companions find themselves in. It is a nice addition that should be commended.
The current NWN2 Tomoachan is available on NWVault as is the original NWN1 Hidden Shrine of Tomoachan.

Monday, October 22, 2007

Ossian Studios

I was very flattered and surprised to receive the following email from Ossian Studios over the weekend:
Would you be interested in applying for a
scripting position at Ossian Studios? We are
currently looking for a scripter who has a technical
background, experience with NWN (HoF status in
particular), and a great interest in gaming in general.
Please let me know. Thanks.
Although I appreciated the invitation I regretfully declined with the following message:

Thank you sincerely for inviting me to apply for a scripting position as Ossian Studios. I played Darkness Over Daggerford and know a few of your team members. I have a great deal of respect and admiration for Ossian Studios and it is with regret that I must decline your invitation.

My ability to commit time to writing and even playing modules is limited and very fragmented. I am married and have three young sons who I happily dedicate most of my time. My writing and playing comes in bursts of 5-15 minute increments here and there. Several years ago I did participate on the Maztica team, and found my scheduling limitations made it very difficult for me to contribute and participate in an effective manner.

I am passionate about games, and under different circumstances I might participate on a module writing team or attempt to play on a persistent world. Presently module writing represents one of the very few solitary pursuits I have, although I am branching out to work with a close friend who lives in the same city. I've known this person for 20 years, and he is well aware and quite accepting of my rather fragmented and irregular schedule.

Again, I am impressed with Ossian Studio's and I am very flattered that you invited me to apply for a scripting position. Regretfully I must decline your very kind invitation.

If I had more free time, I would probably pursue something like this. Working on games, particular D&D is somewhere between a passion and an addiction, but I just don't have the time to work on this with a team, at least not in a capacity where I feel like I could hold up my end of the bargain the way I want to. Either my kids or the modding team would loose out, I wouldn't feel right about not giving my all to a team, but I'm sure any parents out there know there was only one option here.

All in all it's bittersweet. It was great to be asked and disappointing to have to decline.

Friday, October 19, 2007

Where do you hail from?

According to the IP map at the bottom of the page, this blog receives visitors from many widespread locations. Where do you hail from? I am in Central Illinois, United States. Post a comment and let me know where your from!

Wednesday, October 17, 2007

Tomoachan Mentioned on Dirtywick's Blog

Many thanks to Dirtywick for posting some kind words about Tomoachan on his blog. You can read his comments on Tomoachan and a number of other excellent modules here.

Thursday, October 11, 2007

Mask of the Betrayer

I picked up Mask of the Betrayer tonight and started on the campaign. I'm just an hour or so into it but it's decent so far. I'm using my character from the OC, a Wizard 11, Fighter 1, Eldrich Knight8.

I'm not too far into the story, it's got a decent hook to get you going. For me story is king when I play. I've already pissed off my one companion. Oops... :-)

Wednesday, October 10, 2007

Hythum Redux? Something new?

Retired? Who said anything about retirement?

I've been playing a great deal lately, Dark Avenger (which was awesome) and Moonshadows (which was also great!). I wouldn't mind trying out Night Howl's at Nestlehaven, but I will probably try out Mask of The Betrayer Next.

When that's done I'll turn my attention towards new mod development again.

Here's an interesting twist. My long time friend Bruce (aka Darmok) who has posted occasionally, may participate in development of the module. Module development has always been a solitary task for me. It's one of the few things that is my own and it represents a solitude that is hard to come by. However, Darmok and I have been friends for YEARS.... so long I'm not allowed to say how many years. He and I played PnP D&D from 1985 until 1993 or so... and played tons of NWN1 mods together. We are geographically close (5 minutes away) and we even work together. We know how each other think and it is a very natural extension of what I'm already doing. So in a departure from tradition, I'm going to have a co-author! :-)

Sunday, October 7, 2007

Moonshadows Part 1 - 9.0 a must have

Outstanding, a Must Have.

Very very well done.

The ending was definitely the best part of the mod (and I don't mean because it was over), it was more on the edge of my seat waiting to see what would happen next.
The area design was great, and journal entries and dialog was terrific.

Balance was a little off in the beginning and I was playing an 8th level Dwarf Tank. :-) By the end of the mod I was kicking butt and taking numbers, but the beginning needs to be a hair easier in my opinion.

The writing is excellent and any minor balance issues early on are far outweighed by the outstanding ending. I can't say enough good things about the 'hook' for part 2.
Kudos to Hugie for putting out an excellent mod. The bar has been raised.

Tomoachan on German Forum

I wanted to give a shout out to Gront (Gront0307). I've been corresponding with him on the NWVault forum about Tomoachan. He mentioned he'd posted about the mod on a German forum and sure enough on the Planet Neverwinter German Forum there is a thread about many mods. Keep on the Borderlands is mentioned but Tomoachan got a very nice mention with some screen shots. Check it out in German here.

Babel fish did a so-so translation job, some of translation reads a little funny, but here's the text in English:
Before the module corner sinks completely under the bubbling waves MotB threads, and for all, which do not trust that 1,10 Patch yet over the way, here fast a further beautifully made Mod (nearly as good as the Conan Chronicles): "Tomoachan" (level 3-6) leads us from the high north down there into the tropical south, offers a story-constituent romance (jaha.. with influence change!) Indian temple and stufenpyramiden as well as a migration by the probably-turned out jungle in order in a malicious pyramid Dungeon a first high point to finally against-steer (tendencyful custom music inclusive!).... [ continuation follows!

Many thanks to the kind words from Gront.

Thursday, October 4, 2007

Version 1.0.3 is live

Version 1.0.3 is live. It has too major fixes.

1) The ship board battle should work better now. It was often over before it finished loading.

2) The fixes from 1.0.2 were never live, I screwed up an uploaded 1.0 again. We're now compatible with NWN2 verison 1.10. Thanks to Fred who gave me the information to figure this out.

Take care all!


Wednesday, October 3, 2007

Tomoachan Ad

I placed an ad/new item for Tomoachan and Keep on the Borderlands yesterday. I liked the ad for Tomoachan well enough that I thought I'd post the picture here. Here's the picture/ad.

Tomoachan v1.0.2

I've got Tomoachan v1.0.2 out. Very small but important changes. Version 1.10 of NWN2 was causing some neon red textures. Hugie helped me out and told me the very easy solution was just repainting the tiles. Thanks Hugie! I'm playing Hugie's mod, Moonshadows, and if you haven't checked it out it's loads of fun! I'll write more about his mod when I've finished it, but it's worth a look.

The bug fixing was very relaxing and therapeutic. It's making me want to write again. (uh oh)

Tuesday, October 2, 2007

Red Texture

I was testing Tomoachan in v1.10 tonight and ran into some bright red walls in the dungeon. Anyone aware of this or how to fix it? I'll go post and check over at the forums, I don't have much time but wanted to get a jump on this.