I've just released a 5e D&D conversion of the various monsters, magic items, and creature encounters for the classic adventure S4: The Lost Caverns of Tsojcanth. The original module is required to use this conversion guide. This guide includes stat blocks for more than 15 new monsters in addition to new magic items and artifacts. Here's a link to the conversion guide on DMs Guild. Fourteen maps have been prepared at 70 DPI of key locations. Grid and no grid (or hex) variants of most maps are included. Maps provided include: Tsojcanth Wilderness Tsojcanth Lesser Caverns 5600 by 7070 Tsojcanth Greater Caverns 5320 by 6860 Gnome Lair 4970 by 6090 Labyrinth 3640 by 3990 Armored Automaton Room 840 by 840 Hall of Pentacles 1120 by 1120 Mountain Nest 2100 by 2100 Mountains with River and Cave 3500 by 3500 Mountain Trail Ogre Den 2240 by 2240 Mountain Valley 1920 by 1080 Mountain Valley 2840 by 2840 Version A Mountain Valley 2840 by 2840 Version B Mountainside Trail 1920 by 1080
I try to access the world map outside the keep and the screen comes up, but no world map, and nothing to select. Can't return to prior map either. Any ideas?
ReplyDeleteHi John,
ReplyDeleteMy best guess is the campaign files are not in the correct location and the module was run as a module rather than a campaign.
Check the readme file, it provides detailed information about where to put the files.
In a nutshell. The module goes in your modules directory.
The 'Keep on the Borderlands' folder and all of it's contents should be moved to your campaigns directory. You should only be able to launch the module as a campaign if it's installed correctly.
I hope this helps.
Ernie (Enoa4)