2nd Debug Pass Nearly Complete (99%)

The second debug pass of Keep on the Borderlands is nearly completed. I had four major bugs that repeated throughout the module. I think they are done. I've got some other items I'll need to check again.

The unfinished item, I am trying to set the auto generation of monster loot to FALSE. I'm calling SetGlobalInt on the appropriate variable in the module load script but it won't compile. I'm not getting something here.

oh well... next time. I'm on to test pass #3. Hopefully much cleaner.

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