Nearly ready to test

I am nearly ready for beta testing.

All the dialog is done. All the scripting is done. All the layout is done.

I need to run a spell checker first (mentally I'm considering this testing and debugging).

I also need load screens and a few in conversations tga files. I plan to grab the screen shots I need during my first few test passes then add them in.

I have reached the testing phase. I'm sure there is more broken than working but this is a huge step.

I've mentioned before this is an adaptation of the PnP rather than a straight conversion. I'm thinking of releasing it with the title.

"Tamoachan" rather than "C1: The Hidden Shrine of Taomoachan" to reflect this.

* whew *

Time to put the kiddies to bed and rest.

Comments

  1. Can't wait! 'Tamoachan' sounds very neat to me. Concise, intriguing, and the relation to the original is there, and yet clearly not a simple one.

    A couple of questions with regard to planning a character for the mod:

    * Is the setting relatively "general"? Or is there an immersion hit if this is set in a Forgotten Realms campaign? Uh, more clearly: is there a specific setting to the mod (locations, deities, etc.)?

    * Which alignments are being supported? Is an evil character a viable choice? She doesn't have to be able to sacrifice all the virgins to the dark gods and drink the tears of their moms, exclusively, but, well, is there some motivation available for the less admirable characters, too?

    * And the starting level is..? Around 4-5, I take it?

    Looking forward to playing this; you seem to be pretty happy about this one yourself. That's a good sign to me. :)

    Cheers!
    Lariam

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  2. You've got it. The starting level is around 4 or 5.

    There are a few very unusual things (for me) about this module.

    1) The module does reference the Forgotten Realms. My modules are often 'general' and can fit in anywhere. I do reference Maztica somewhat frequently, and there is at least one reference to the Sword Coast. I think this helped with the story a bit to put it in a more concrete context.

    2) All alignments are supported, but in general I recommend good or neutral.

    3) This is not a sequel to Keep on the Borderlands, but picks up right where you character would leave off from an xp/level standpoint. Most characters can be carried over.

    4) There is a 'romance' element that factors into the main plot, and thus I'm strongly recommending a male character. Some of the dialog indicates a the player is a male. If a player doesn't mind a few odd references they could play a woman, but the 'romance' would still be with a woman.

    5) The 'romance' is with a human female, thus players may opt for a human, half-elf, elf... If players don't mind a 'romance' between a human woman and a short halfling, more power to them. Personally I'd think it's a bit silly looking.

    6) I've tried to have very robust interaction with companions. This and the 'romance' have also made it necessary to directly the module for a single player audience. D&D for me is first and foremost a collaborate multiplayer experience, so this represents a big change for me. Dialog starts assuming there is one player, and if different players launch conversations things will look odd, i.e. the 'romance' and other relationship will shift from one player to another with no interruption.

    I feel bad about this, but it was the only way to tell the story I wanted. Otherwise the multiplayer experience should work, but the dialog and story will jump about a bit.

    Bottom line, single player, male character, tall-ish character you can believe having a 'romance' with a human woman would be ideal.

    ReplyDelete
  3. Hi there Enoa4, long time no talk :)

    I was wondering if you would like me to convert the step pyramid to NWN2.

    ReplyDelete
  4. Hello Hellfire,

    I think I'm in good shape, but I greatly appreciate the offer.

    I used the terrain editor to create the pyramid/ruins. I'm pretty happy with how it turned out.

    Hope you are well, and thanks again for the very kind offer.

    ENoa4

    ReplyDelete
  5. Awesome. I cant wait to play this version, I loved your NWN version.

    Moondrake and I are still working on Pharaoh and Oasis, I'm trying to convince him to port them to NWN2.

    ReplyDelete
  6. Pharoh was one of my favorite NWN1 mods. I'd love to see it for NWN2. Very cool.

    ReplyDelete

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