I've just released a 5e D&D conversion of the various monsters, magic items, and creature encounters for the classic adventure S4: The Lost Caverns of Tsojcanth. The original module is required to use this conversion guide. This guide includes stat blocks for more than 15 new monsters in addition to new magic items and artifacts. Here's a link to the conversion guide on DMs Guild. Fourteen maps have been prepared at 70 DPI of key locations. Grid and no grid (or hex) variants of most maps are included. Maps provided include: Tsojcanth Wilderness Tsojcanth Lesser Caverns 5600 by 7070 Tsojcanth Greater Caverns 5320 by 6860 Gnome Lair 4970 by 6090 Labyrinth 3640 by 3990 Armored Automaton Room 840 by 840 Hall of Pentacles 1120 by 1120 Mountain Nest 2100 by 2100 Mountains with River and Cave 3500 by 3500 Mountain Trail Ogre Den 2240 by 2240 Mountain Valley 1920 by 1080 Mountain Valley 2840 by 2840 Version A Mountain Valley 2840 by 2840 Version B Mountainside Trail 1920 by 1080
I dropped Hugie a line and he indicated replacing the tiles would fix the problem. Pain in the backside... I can't see the error in the toolset, so I'll have to make some good notes and fix it up. I suppose I should check borderlands too.
ReplyDeleteHmmmm...
Observed this also in Sands of Solveihl in the same texture setas you are using in C1. In my own project I've also noticed places where the toolset shows water, but on playing the water mysteriously vanishes.
ReplyDeleteOn the upside, I think the new creature creator will be great once it's working properly.
Yeah, I think it's all fixed up now. Hope you are well!
ReplyDelete