Screenshots from my current project! Hope you enjoy them. If you have time read my previous post, I'm still stuck... I finished a large interior area and this exterior. I'm pretty happy with it. :-)
Wow, very beautiful! The light and the color of the sea look great! I wish I had my vacation there instead of sitting here, this rainy Swedish summer. Well, I can allways stay inside and write some new scripts - who needs sun, warmth, long beaches anyway... :-)
Hi, it has been a while since I have wrote to you. I've sent my module to a publisher, only to get turned down. Kenzer and company had stated that my module would require a complete rework, before they are able to fit it with their campaign world. Also they suggested to get it re-edited before sending it to another publisher, their lead writer saw a number of misspelled words and a number a run on sentences when he went through it. By the way, what is your latest module that you are working on? I see a number of beautiful screen shots, which makes me want to play it right away. It looks great, whatever it is....
I have not announced the specifics of the project I am working on, not yet anyway. I am making excellent progress however, I just couldn't stay away.
Burn out is not bad, non-existent yet on this project. It was pretty bad on my first NWN2, project, perhaps because I didn't feel it was 'mine' as much, but a learning exercise.
Good to hear from you. Good luck with your future endeavors.
Some screenshots from todays work on Hythum. I've been putting this area together all week and it's nearly done. If I have been producing like this during my entire recovery I'd be sitting pretty. Oh well. I don't like some of the weeds in the middle of the road and need to clean them up but overall I am quite happy with what I have.
Ever want to hang it up? I'm modding now and am likely to continue for an hour or so but in the same breath part of me wants to hang it up. Just a little burn out. It will pass. This is a good activity for me while my foot is healing. :-)
I've just released a 5e D&D conversion of the various monsters, magic items, and creature encounters for the classic adventure S4: The Lost Caverns of Tsojcanth. The original module is required to use this conversion guide. This guide includes stat blocks for more than 15 new monsters in addition to new magic items and artifacts. Here's a link to the conversion guide on DMs Guild. Fourteen maps have been prepared at 70 DPI of key locations. Grid and no grid (or hex) variants of most maps are included. Maps provided include: Tsojcanth Wilderness Tsojcanth Lesser Caverns 5600 by 7070 Tsojcanth Greater Caverns 5320 by 6860 Gnome Lair 4970 by 6090 Labyrinth 3640 by 3990 Armored Automaton Room 840 by 840 Hall of Pentacles 1120 by 1120 Mountain Nest 2100 by 2100 Mountains with River and Cave 3500 by 3500 Mountain Trail Ogre Den 2240 by 2240 Mountain Valley 1920 by 1080 Mountain Valley 2840 by 2840 Version A Mountain Valley 2840 by 2840 Version B Mountainside Trail 1920 by 1080
Hey, there's a great warm feeling to those screenshots - nice work!
ReplyDeleteThanks!
ReplyDeleteWow, very beautiful! The light and the color of the sea look great! I wish I had my vacation there instead of sitting here, this rainy Swedish summer. Well, I can allways stay inside and write some new scripts - who needs sun, warmth, long beaches anyway... :-)
ReplyDeleteThanks. Glad you like it!
ReplyDeleteHi! I've done som testing with the water drop fx and answered you post at the vault, maybe it will un-stuck you :)
ReplyDeletehttp://nwvault.ign.com/View.php?view=NWN2VisualEffects.Detail&id=16
Thanks, I'll take a look.
ReplyDeleteHi, it has been a while since I have wrote to you. I've sent my module to a publisher, only to get turned down.
ReplyDeleteKenzer and company had stated that my module would require a complete rework, before they are able to fit it with their campaign world. Also they suggested to get it re-edited before sending it to another publisher, their lead writer saw a number of misspelled words and a number a run on sentences when he went through it. By the way, what is your latest module that you are working on? I see a number of beautiful screen shots, which makes me want to play it right away. It looks great, whatever it is....
I have not announced the specifics of the project I am working on, not yet anyway. I am making excellent progress however, I just couldn't stay away.
ReplyDeleteBurn out is not bad, non-existent yet on this project. It was pretty bad on my first NWN2, project, perhaps because I didn't feel it was 'mine' as much, but a learning exercise.
Good to hear from you. Good luck with your future endeavors.