Screenshots from my current project! Hope you enjoy them. If you have time read my previous post, I'm still stuck... I finished a large interior area and this exterior. I'm pretty happy with it. :-)
Wow, very beautiful! The light and the color of the sea look great! I wish I had my vacation there instead of sitting here, this rainy Swedish summer. Well, I can allways stay inside and write some new scripts - who needs sun, warmth, long beaches anyway... :-)
Hi, it has been a while since I have wrote to you. I've sent my module to a publisher, only to get turned down. Kenzer and company had stated that my module would require a complete rework, before they are able to fit it with their campaign world. Also they suggested to get it re-edited before sending it to another publisher, their lead writer saw a number of misspelled words and a number a run on sentences when he went through it. By the way, what is your latest module that you are working on? I see a number of beautiful screen shots, which makes me want to play it right away. It looks great, whatever it is....
I have not announced the specifics of the project I am working on, not yet anyway. I am making excellent progress however, I just couldn't stay away.
Burn out is not bad, non-existent yet on this project. It was pretty bad on my first NWN2, project, perhaps because I didn't feel it was 'mine' as much, but a learning exercise.
Good to hear from you. Good luck with your future endeavors.
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B2: Keep on the Borderlands. The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. The following digital maps have been included at 70 DPI. Grid and no grid options have been included. Caves of Chaos Exterior 9620 x 6300 Caves of Chaos Interior 9620 x 6300 Wilderness 6650 x 8400 Keep on the Borderlands 6020 x 7000 Guild House 700 x 1330 Trader 840 x 980
I have published maps for B4 The Lost City to DMs Guild. https://www.dmsguild.com/product/342950/B4-The-Lost-City--Maps Enjoy! Ten maps at 70 DPI ready for online use. These maps were prepared to run B4: The Lost City. Grid and no-grid variants of each map are provided. In addition four varients are provided for Tier 3, one with each orientation of the rotating hallway in the center of the map. Maps include: First Tier Second Tier Third Tier Fourth Tier Fifth Tier Sixth Tier Seventh Tier Eighth Tier Ninth Tier Tenth Tier
Some screenshots from todays work on Hythum. I've been putting this area together all week and it's nearly done. If I have been producing like this during my entire recovery I'd be sitting pretty. Oh well. I don't like some of the weeds in the middle of the road and need to clean them up but overall I am quite happy with what I have.
Hey, there's a great warm feeling to those screenshots - nice work!
ReplyDeleteThanks!
ReplyDeleteWow, very beautiful! The light and the color of the sea look great! I wish I had my vacation there instead of sitting here, this rainy Swedish summer. Well, I can allways stay inside and write some new scripts - who needs sun, warmth, long beaches anyway... :-)
ReplyDeleteThanks. Glad you like it!
ReplyDeleteHi! I've done som testing with the water drop fx and answered you post at the vault, maybe it will un-stuck you :)
ReplyDeletehttp://nwvault.ign.com/View.php?view=NWN2VisualEffects.Detail&id=16
Thanks, I'll take a look.
ReplyDeleteHi, it has been a while since I have wrote to you. I've sent my module to a publisher, only to get turned down.
ReplyDeleteKenzer and company had stated that my module would require a complete rework, before they are able to fit it with their campaign world. Also they suggested to get it re-edited before sending it to another publisher, their lead writer saw a number of misspelled words and a number a run on sentences when he went through it. By the way, what is your latest module that you are working on? I see a number of beautiful screen shots, which makes me want to play it right away. It looks great, whatever it is....
I have not announced the specifics of the project I am working on, not yet anyway. I am making excellent progress however, I just couldn't stay away.
ReplyDeleteBurn out is not bad, non-existent yet on this project. It was pretty bad on my first NWN2, project, perhaps because I didn't feel it was 'mine' as much, but a learning exercise.
Good to hear from you. Good luck with your future endeavors.