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Escape of the Desert Rose - an Original 5e Adventure

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https://www.dmsguild.com/product/530306/Escape-of-the-Desert-Rose This is a challenging adventure filled with mystery and intrigue for new 1st or 2nd level characters.  The merchant vessel The Desert Rose has run aground in an unnatural storm.  You believe the ship may have been targeted.  As you regain your health and bearings in a strange land, not all is as it seems.  Are you still being targeted, and if so, why?  This one-shot adventure uses monsters from the Monster Manual.  This book is needed to run the adventure. 32 custom maps have been provided, suitable for printing or use in a VTT.  Grid and no-grid variants have been provided for most maps.  Maps include: EmperorsHand_Alt_RowingDeck_Grid.jpg EmperorsHand_Alt_RowingDeck_NoGrid.jpg EmperorsHand_Alt_UpperDeck_Grid.jpg EmperorsHand_Alt_UpperDeck_NoGrid.jpg FirstTownFInal5600x5600.jpg ForestWinter_ChasmAndBridge_Grid.jpg ForestWinter_ChasmAndBridge_NoGrid.jpg ForestWinter_CoastalTower_1stL...

I10 Ravenloft II: The House on Gryphon Hill - 5e conversion guide with maps

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  https://www.dmsguild.com/product/522457/I10-Ravenloft-II-the-House-on-Gryphon-Hill--5e-Conversion-Guide-with-Maps I10 Ravenloft II: The House on Gryphon Hill - 5e Conversion Guide with Maps The following information is a 5E D&D conversion of the various monsters and creatures encounters for I10 Ravenloft II: The House On Gryphon Hill The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of Foes. The adventure is for characters who are levels 9-11.  The original adventure may be  purchased here . The following digital maps have been included at 70 DPI.  Grid and no grid options have been included.     Two variants of each map have been provided. The House on Gryphon Hill – The Cellar The House on Gryphon Hill – The Main Floor The House on Gr...

L2 The Assassin's Knot - 5e conversion guide with maps

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  https://www.dmsguild.com/product/520739/L2-The-Assassins-Knot Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module L2 The Assassin's Knot. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide. This 26-page conversion guide includes conversions of each location and encounter, maps, new monsters, and NPCs as well as new magic items. The original adventure is available for purchase on DMs Guild. The following digital maps have been included at 70 DPI.  Grid and no grid options have been included.     Two variants of each map have been provided. The House of Abraham (Inn) The House of Abraham – Basement Town Map of Garrotten Garrotten Castle – Lower Level Garrotten Castle –Second Floor Garrotten Castle – Lower Level Enlarged Area Map The Church of Osprem The Theater of the Mystic