Visual Noise
My previous post touched on some visual noise. I noticed this occurs for specific objects. Door appearance# 112784 shows up as bright white when the fog effect kicks in. (see my previous screen shots).
I changed the door model and that bit of visual distortion went away. I still see some sparkles, which I believe is due to the light effects in the building models. While playing in the toolset I saw the following:
The object that is glowing is a flat curb. Weird huh? Anyone else seeing this?
I changed the door model and that bit of visual distortion went away. I still see some sparkles, which I believe is due to the light effects in the building models. While playing in the toolset I saw the following:
The object that is glowing is a flat curb. Weird huh? Anyone else seeing this?
I have no clue about all that toolset stuff. However the town looks really cool! :)
ReplyDeleteThanks. I'm happy with how it's coming along. I could stand to loose the sparkling glittery noise but otherwise I'm pretty happy.
ReplyDeleteWow, that looks strange. I haven't seen any of that - however, I my foliage glows red in parts when Directional Lighting is turned off.
ReplyDeleteStrange indeed - damn Toolset...haha
BTW- yeah, nice looking town you got there. The cliffs look great!
Airship!! :)
It's pretty odd. I've been able to lose the door glow which makes me feel a lot better. I've had a suggestion to check fog placeable IDs against audio ID in the 2da file, the suggestion was if the ID was the same perhaps there was an overlap of some sort.
ReplyDeleteThe fog effect I'm having a problem with isn't a placeable fog but the fog settings associated with lighting. I'm not sure where the above suggestion will lead me, but I'm definitely going to poke around a bit. Very odd.
Glad you liked the town. :-)
I couldn't reproduce it when trying. It's indeed strange.
ReplyDeleteI though it was strange too, I wonder if it's my graphics card, or too many placeables, or who knows... I haven't been able to make sense of it. But changing the door model seems to have resolved the most annoying part of the problem.
ReplyDelete