Quick screen shots of a seedy smoke filled tavern. I've got a tile that rotates 90 degrees in game, but looks fine in the editor. You can almost make it out the second screen shot. Weird.
yeah - I've had problems with that tile too. I think a solution (not necessarily ideal) is to use the same tile floor, but with a wall on one edge - that doesn't play up
i found it to be a bit random even with rotating the tile. but there's another sunken floor tile which has a wall on one side - this doesn't suffer from the rotation bug
I got the rotated tile bug fixed using Wyrin's suggestion. Again, friends in the community come to the rescue. Sometimes half the fun of modding is the great interaction with folks spread far and wide.
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B2: Keep on the Borderlands. The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. The following digital maps have been included at 70 DPI. Grid and no grid options have been included. Caves of Chaos Exterior 9620 x 6300 Caves of Chaos Interior 9620 x 6300 Wilderness 6650 x 8400 Keep on the Borderlands 6020 x 7000 Guild House 700 x 1330 Trader 840 x 980
Some screenshots from todays work on Hythum. I've been putting this area together all week and it's nearly done. If I have been producing like this during my entire recovery I'd be sitting pretty. Oh well. I don't like some of the weeds in the middle of the road and need to clean them up but overall I am quite happy with what I have.
Ever want to hang it up? I'm modding now and am likely to continue for an hour or so but in the same breath part of me wants to hang it up. Just a little burn out. It will pass. This is a good activity for me while my foot is healing. :-)
Cool atmosphere Ernie! keep up the good work. :)
ReplyDeleteyeah - I've had problems with that tile too. I think a solution (not necessarily ideal) is to use the same tile floor, but with a wall on one edge - that doesn't play up
ReplyDelete@Liso, thanks!
ReplyDelete@Wyrin, thanks for the tip, I'm not sure I follow completely, are you saying I can't use that particular sunken floor tile? Thanks for the help.
I've never thought of it before, but when checking my mod I found the same bug. Weird...
ReplyDeleteI like the tavern so much that I even held down the middle button and tried to rotate the camera :)
Thanks! I'm not quite sure how I'm going to fix it, it's odd that it looks fine in the toolset.
ReplyDeleteI wonder if I rotate the tile in the toolset, so it's off by 90 degrees, then bake it if it will work. Kinda screwy but so is the bug.
i found it to be a bit random even with rotating the tile. but there's another sunken floor tile which has a wall on one side - this doesn't suffer from the rotation bug
ReplyDeleteGot it. Thanks for the tip.
ReplyDeleteI got the rotated tile bug fixed using Wyrin's suggestion. Again, friends in the community come to the rescue. Sometimes half the fun of modding is the great interaction with folks spread far and wide.
ReplyDeleteThanks Wyrin!