Quick screen shots of a seedy smoke filled tavern. I've got a tile that rotates 90 degrees in game, but looks fine in the editor. You can almost make it out the second screen shot. Weird.
yeah - I've had problems with that tile too. I think a solution (not necessarily ideal) is to use the same tile floor, but with a wall on one edge - that doesn't play up
i found it to be a bit random even with rotating the tile. but there's another sunken floor tile which has a wall on one side - this doesn't suffer from the rotation bug
I got the rotated tile bug fixed using Wyrin's suggestion. Again, friends in the community come to the rescue. Sometimes half the fun of modding is the great interaction with folks spread far and wide.
Some screenshots from todays work on Hythum. I've been putting this area together all week and it's nearly done. If I have been producing like this during my entire recovery I'd be sitting pretty. Oh well. I don't like some of the weeds in the middle of the road and need to clean them up but overall I am quite happy with what I have.
Ever want to hang it up? I'm modding now and am likely to continue for an hour or so but in the same breath part of me wants to hang it up. Just a little burn out. It will pass. This is a good activity for me while my foot is healing. :-)
I've just released a 5e D&D conversion of the various monsters, magic items, and creature encounters for the classic adventure S4: The Lost Caverns of Tsojcanth. The original module is required to use this conversion guide. This guide includes stat blocks for more than 15 new monsters in addition to new magic items and artifacts. Here's a link to the conversion guide on DMs Guild. Fourteen maps have been prepared at 70 DPI of key locations. Grid and no grid (or hex) variants of most maps are included. Maps provided include: Tsojcanth Wilderness Tsojcanth Lesser Caverns 5600 by 7070 Tsojcanth Greater Caverns 5320 by 6860 Gnome Lair 4970 by 6090 Labyrinth 3640 by 3990 Armored Automaton Room 840 by 840 Hall of Pentacles 1120 by 1120 Mountain Nest 2100 by 2100 Mountains with River and Cave 3500 by 3500 Mountain Trail Ogre Den 2240 by 2240 Mountain Valley 1920 by 1080 Mountain Valley 2840 by 2840 Version A Mountain Valley 2840 by 2840 Version B Mountainside Trail 1920 by 1080
Cool atmosphere Ernie! keep up the good work. :)
ReplyDeleteyeah - I've had problems with that tile too. I think a solution (not necessarily ideal) is to use the same tile floor, but with a wall on one edge - that doesn't play up
ReplyDelete@Liso, thanks!
ReplyDelete@Wyrin, thanks for the tip, I'm not sure I follow completely, are you saying I can't use that particular sunken floor tile? Thanks for the help.
I've never thought of it before, but when checking my mod I found the same bug. Weird...
ReplyDeleteI like the tavern so much that I even held down the middle button and tried to rotate the camera :)
Thanks! I'm not quite sure how I'm going to fix it, it's odd that it looks fine in the toolset.
ReplyDeleteI wonder if I rotate the tile in the toolset, so it's off by 90 degrees, then bake it if it will work. Kinda screwy but so is the bug.
i found it to be a bit random even with rotating the tile. but there's another sunken floor tile which has a wall on one side - this doesn't suffer from the rotation bug
ReplyDeleteGot it. Thanks for the tip.
ReplyDeleteI got the rotated tile bug fixed using Wyrin's suggestion. Again, friends in the community come to the rescue. Sometimes half the fun of modding is the great interaction with folks spread far and wide.
ReplyDeleteThanks Wyrin!