Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B2: Keep on the Borderlands. The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. The following digital maps have been included at 70 DPI. Grid and no grid options have been included. Caves of Chaos Exterior 9620 x 6300 Caves of Chaos Interior 9620 x 6300 Wilderness 6650 x 8400 Keep on the Borderlands 6020 x 7000 Guild House 700 x 1330 Trader 840 x 980
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ReplyDeleteWell I finally got you to leave a post. I suppose that was worth it.
ReplyDelete* laugh *
Woooo! I'm so happy! *casting Amraphael's shiny aura of protection against bad Bruce-influence* :)
ReplyDeleteBTW the keep was really fun to play co-op.
* LOL *
ReplyDeleteOk that was pretty damn funny.
I don't know if you can manage this and maintain motivation (you seem to be an all or nothing type), but is there any way you can pace yourself on it a bit more this time around? Maybe set some arbitrary time limits on the amount you can work on it in a day, or in a week? Seems like some baseline level of building would be compatible with your schedule, just not the rate at which you worked on the last project. There's certainly no rush! :) -B
ReplyDeleteMaybe... but writing levels is somewhere between and obsession and an addiction. It's very hard not to fuss and fixate on it. My time is very limited, but we'll see.
ReplyDeleteI think my friend has given up on stopping me. He said I'm too far gone. :-)
Dooooo ittttttt!!!! :)
ReplyDeleteI got an hour or so in last night, but will probably take tonight off.
ReplyDeleteGood gravy this thread is cracking me up.