Another interior done

I'm working on an interior area. The initial draft is done. I tried a few experiments and I'm not completely happy with the result. The screen shots don't quite do it justice, but they give you the idea.

I've got an underground lake, and tried to give an underwater effect walk into the lake and lower the camera. I used a blue light that's only visible under the water to give a blue tint and used the steam geyser to produce air bubbles and a distortion. This effect is not required or essential but I thought it would be kind of neat if I could pull it off.

The first two pictures are the lake surface in a dark cavern.



The next two are shots from underneath the surface of the water. It's not great, I've seen good underwater areas build but usually the whole area is underwater, not just a few tiles within the area.



I'm not completely satisfied with how this turned out either but I thought I'd post it anyway.


More of that red lighting I've been stuck on. The areas with the common lighting are all tied together and hopefully the similar lighting helps convey that.

Comments

  1. Lots of screenshots! Me like! Underwater can be tricky. I have one underwater room in my mod and I've played with green blueish light, making the PC walk a bit slower, and using a bubble like water effect. When writing this I came up with an idea. Waterbubbles attached to the PC's head and mouth would maybe help up the illusion if being under water. Anyway, good looking areas you have there. Any hint about the release date? :)

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  2. Thanks for the suggestions. I'm glad you like the screen shots.

    No release date yet, there is far too much to do and with my foot improving I'm hoping to spend more time outside.

    What's ahead. There are a handful of large areas to be designed. Darmok was going to work on them but I may take a few. I need to discuss it with him.

    So I'm at a junction. Continue with area design or switch to designing NPCs, writing dialog, scripting and placing encounters. I've got the first Hythum as a map and a wiki we've used for design notes. There is a lot to do...

    Dialog would appear to be the biggest unknown. I have it but would like to rewrite and improve upon it.

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