Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B2: Keep on the Borderlands. The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. The following digital maps have been included at 70 DPI. Grid and no grid options have been included. Caves of Chaos Exterior 9620 x 6300 Caves of Chaos Interior 9620 x 6300 Wilderness 6650 x 8400 Keep on the Borderlands 6020 x 7000 Guild House 700 x 1330 Trader 840 x 980
It easy to fix.
ReplyDeleteOpen up Placeable VFX (*.SEF) in the visual effects editor. The filename is the same as the VFX. Then look after the sound clip in the left column and either remove the sound completely, as I have done, and use a placeable sound object instead or replace it with a "softer" fire sound. Save the file in you override folder and don't forget to include it into you hak pack later on. It will not make your module much larger because it's just a simple XML-file.
Throw me a line on the mail if my explanation is too confusing.
The Visual Effects Editor rules - So say we all!
Have a fine day, Sir!
VFX editor is great but play with it at your peril as you can fiddle with things for hours..!
ReplyDeleteI'll give that a shot. Even if I just keep it in my override for toolset purposes that would be fine. I'm a noob with the VFX editor and don't need to develop and addiction to anything else (the toolset it plenty) but I'll give it a try.
ReplyDeleteThanks for the advice.
That seems to have done the trick. Thanks for the advice.
ReplyDelete