Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B2: Keep on the Borderlands. The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. The following digital maps have been included at 70 DPI. Grid and no grid options have been included. Caves of Chaos Exterior 9620 x 6300 Caves of Chaos Interior 9620 x 6300 Wilderness 6650 x 8400 Keep on the Borderlands 6020 x 7000 Guild House 700 x 1330 Trader 840 x 980
I dropped Hugie a line and he indicated replacing the tiles would fix the problem. Pain in the backside... I can't see the error in the toolset, so I'll have to make some good notes and fix it up. I suppose I should check borderlands too.
ReplyDeleteHmmmm...
Observed this also in Sands of Solveihl in the same texture setas you are using in C1. In my own project I've also noticed places where the toolset shows water, but on playing the water mysteriously vanishes.
ReplyDeleteOn the upside, I think the new creature creator will be great once it's working properly.
Yeah, I think it's all fixed up now. Hope you are well!
ReplyDelete