Bit o' code

I borrowed a chunk of this from the bioware forums, but a guy I correspond with asked for it. It's code I use to fire off a conversation with a party member. It avoids the speaktrigger issue that occurs if you try to start a conversation with an NPC that's not in the area where the trigger is laid down. I'd give credit to the gentlemen I borrowed from but I didn't bookmark the thread and don't recall who it was. (Sorry and thank you who ever you are)

This could be modified to handle the speaker and conversation name as a variable but I haven't bothered.

#include "ginc_companion"
//void main(string sCompanionRosterName, string sConversation)
void main ()
{
string sCompanionRosterName= "co_navio";
string sConversation = "test02";

object oPC = GetEnteringObject();
object oTalker = GetObjectByTag(sCompanionRosterName);
//CHECK TO SEE PERSON WHO TRIGGERED IS PLAYER
//AND TARGET IS A COMPANION IN THE PARTY
if( GetIsPC(oPC) && IsInParty(sCompanionRosterName))
{
AssignCommand(oTalker, ActionStartConversation(oPC, sConversation, FALSE, FALSE, TRUE, FALSE ));
DestroyObject(OBJECT_SELF);

}
}

Comments

  1. I'm still curious about the speaktrigger issue you mention because I've never encountered it. I have a speaktrigger in one of my forest areas, for instance, that triggers a conversation with a companion who is not present in the area until you arrive with her in your party. It has never given me any problems. Maybe a patch has fixed the issue?

    ReplyDelete
  2. Perhaps it was fixed in a patch, that would be outstanding. When I built keep on the borderlands, it corrupted several areas in my module. Perhaps I'll give it a test. I like the speaktrigger and it would save me a bunch of trouble if the issue has been worked out.

    It caused so much pain for me I've avoided it like the plague. If it's working for you, I be it was fixed in 1.0.6, I was trying to watch for that, but don't recall seeing it in the release notes.

    Thanks for the heads up.

    I think the other issue was if you changed a speaktrigger parameter and put an incorrect value in, a string where you need and int, it would tank too... perhaps that's been addressed as well.

    Thanks again.

    ReplyDelete

Post a Comment

Popular posts from this blog

Keep on the Borderlands - a 5e Conversion with Maps

Evil Stronghold

Maps for B4 The Lost City