Progress with dialog in Keep on the Borderlands
I've been working on dialog for minor NPCs in the keep and for my first few companions. I wanted to knock some smaller items out of the way. Hopefully each NPC is at least mildly interesting. It bugs me when I get bored role playing my way through a module and feeling like the NPCs are pointless. Hopefully each has just a little bit of life.
I'm hoping to do a lot with the companions.
Next, I think I'll be adding my first few battles, the ones that are necessary to advance the initial plot points.
I am happy, but it is going slow.
I was very pumped up over the weekend, but although I'm still having fun I'm ready for a break again. Not just a break, but I want to finish this, and put the editor on the shelf for a LONG time. I think I'll be happy with the end product, but I know there will be better stuff out there than I have time to produce.
I'd work with a team, but I do this, largely for the same people write books, I enjoy the creative process but for me it's a fairly solitary activity. I guess I'm just a stubborn, curmudgeonly old guy. (I've been gaming since the late 70's)
Time for some shut eye.
I'm hoping to do a lot with the companions.
Next, I think I'll be adding my first few battles, the ones that are necessary to advance the initial plot points.
I am happy, but it is going slow.
I was very pumped up over the weekend, but although I'm still having fun I'm ready for a break again. Not just a break, but I want to finish this, and put the editor on the shelf for a LONG time. I think I'll be happy with the end product, but I know there will be better stuff out there than I have time to produce.
I'd work with a team, but I do this, largely for the same people write books, I enjoy the creative process but for me it's a fairly solitary activity. I guess I'm just a stubborn, curmudgeonly old guy. (I've been gaming since the late 70's)
Time for some shut eye.
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