Merchants, and Waypoints and XML... oh my.
I got a merchant up and running properly. I have guys walking waypoints. And I've figured out how to load and save custom script sets. They are saved and imported as XML documents. XML rocks.
The time required to build an area was tremendous, but I have to admit there are some very nice improvements I am starting to take advantage of now.
The time required to build an area was tremendous, but I have to admit there are some very nice improvements I am starting to take advantage of now.
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