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DL7 Dragons of Light - With 5e Conversion Guide

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  https://www.dmsguild.com/product/421047/DL7-Dragons-of-Light This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic module DL7: Dragons of Light. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of Foes.  The adventure is for characters who are levels 7-9. Conversions of the original pre-generated characters are included. Other 5e conversions of classic Dragonlance adventures are also available: DL1 Dragons of Despair  DL2 Dragons of Flame  DL3 Dragons of Hope  DL4 Dragons of Desolation  DL6 Dragons of Ice Seven maps have been prepared of key locations at 70 DPI. Grid and no grid variants of most maps are included. Maps provided include: Southern Ergoth and the Lands of the Elves in Exile Foghav...

UK4 When A Star Falls - A 5e Conversion Guide with Maps

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  https://www.dmsguild.com/product/417995/UK4-When-A-Star-Falls--A-5e-Conversion-Guide-with-Maps This guide is a conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module UK4 When A Star Falls.  The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of Foes.  The adventure is for characters who are levels 3-5. The following digital maps have been included at 70 DPI.  Grid and no grid options have been included.     Two variants of each map have been provided. Map 1 – The Region Map 2 – Near Cwm Cernant Map 3 – Near the Derro Lair Map 4 – Therno Pass Map 5 – Near the Tower Map 6 – Near the Forge Plan C – Cwm Cernant Plan D – Derro Lair Plan K – Forge of the Kagu-Svirfnebli Plan T- Tower of the...

UK6 All That Glitters - A 5e Conversion Guide with Maps

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  https://www.dmsguild.com/product/416122/UK6-All-That-Glitters--5e-Conversion-Guide-with-Maps This guide is a conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module UK6 All That Glitters.  The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of Foes.  The adventure is for characters who are levels 5-7. The following digital maps have been included at 70 DPI.  Grid and no grid options have been included.     Two variants of each map have been provided. Indicara Jungle Fire Giant’s Lair Barrier Shrine Valley of the Mouth Ash Mire Wind Walker’s Passage Windgate Terminus Maintenance Station VIII Terabar Terminus The Camp Temple of Aumata Perion The Windgate Terminus, Maintenance Station VII...

X1 Isle of Dread - a 5e Conversion with Maps

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  X1 The Isle of Dread - A 5e Conversion Guide with Maps https://www.dmsguild.com/product/413313/X1-The-Isle-of-Dread--A-5e-Conversion-Guide-with-Maps This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module X1 The Isle of Dread.  The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide.  Appendix A: Of Ships and the Sea in Ghosts of Saltmarsh may be helpful but is not required. The adventure is for characters who are levels 3-6. The following digital maps have been included at 70 DPI.  Grid and no grid options have been included.     Two variants of each map have been provided. Continental Map 8192 x 14000 Isle of Dread Players Map 2550 x 3300 Isle of Dread DMs Map 2550 x 3300 Central Plataeu 4130 x 3990 Pirate Lair with cave and tunnels Pirate Lair without cave and tunnels General Ca...

How I Prep for my Weekly Gaming Session

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How I Prep for my Weekly Gaming Session My long-term campaign prep and short-term weekly prep are quite different.  The long-term campaign prep is more intensive early on and is ongoing throughout the campaign.   The weekly prep is relatively short and quick but the long and short-term prep definitely influence one another.  Short Term \ Weekly Prep Prep for the next game takes place during the current game.  I take notes as I go.  Names, professions, and locations of key NPCs, particularly unexpected or improvised NPCs are written down. Magic items picked up by the party are noted.  The date and time of the end of the session are also noted.  I am pretty confident I can remember what happened in the session and do need to write that down during the current game.   My notes are quick and dirt, usually a bulleted list and just a few words, rarely complete sentences. During the off week, I create an outline for the next sessions.  ...

L1 The Secret of Bone Hill - 5e Conversion Guide with Maps

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  https://www.dmsguild.com/product/409692/L1-The-Secret-of-Bone-Hill--5e-Conversion-Guide-with-Maps Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module L1 The Secret of Bone Hill.  The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide.  This 30 page conversion guide includes conversions of each location and encounter, maps, new monsters and NPCs as well as new magic items.   The original adventure is available for purchase on DMs Guild. The following digital maps have been included at 70 DPI.  Grid and no grid options have been included.     Two variants of each map have been provided. Map of the Wilderness The Village of Restenford Bone Hill Castle Ruins Castle Bone Hill Castle Ruins 2nd Floor Bone Hill Castle Ruins 3rd Floor Bone Hill Castle Ruins Basement Bone Hill Castle Ruins Lower Level Guard St...

Q1 Queen of the Demonweb Pits - 5e Conversion with Maps

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  https://www.dmsguild.com/product/406088/Q1-Queen-of-the-Demonweb-Pits--5e-Conversion-Guide-with-Maps Please enjoy this 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module Q1 Queen of the Demonweb Pits.  The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. The following digital maps have been included at 70 DPI. Grid and no grid options have been included. Two variants of each map have been provided. Demonweb Variant A Demonweb Variant B Demonweb Level 1 – Room 1 Demonweb Level 1 – Room 2 Demonweb Level 1 – Room 3 Demonweb Level 1 – Room 4 Demonweb Level 2 – Room 5 Demonweb Level 2 – Room 6 Demonweb Level 2 – Room 6 Demonweb Level 2 – Room 7 Demonweb Level 3 – Room 8 Demonweb Level 3 – Room 9 Demonweb Level 3 – Room 10 Demonweb Level 3 – Room 11 ...