NWN2 Project - Keep on the Borderlands.


My current NWN2 project is a conversion of the paper and pencil classic by Gary Gygax. I started out reconverting Hidden Shrine of Tomachan, a module I converted for NWN1. I did quite a bit of work on Shrine with the pre-release toolset. Some of it looked great, and other areas, well let's just say they were a learning experience. It was hard to come up with the Aztec themed elements that module required and I decided to convert something else. Keep on the Borderlands seemed like a great fit. After playing the game, I was reasonably sure the toolset would include everything I needed.

Why a paper and pencil conversion and not Hythum III or another original module. First, conversions require a little less work, the module is already written. Second, it forces me to push the toolset to match the module and I learn quite a bit in the process.

I have already completed layout for the keep, keep interiors, the exteriors around the caves of chaos and a few wilderness areas. I have one more wilderness area and then the caves. themselves. Basically I have nice looking areas devoid of people, monsters, loot, scripts, etc...

I am working with the world map editor, and although I have something put together that looks nice half the time I open it I get a black screen. I'm not sure what's up here and have not found posts to answer my questions. I also have no idea how to script the darn thing. Hopefully it will not be overly difficult. I don't need an world map for this module, but it would be nice to learn how to include it.

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